Hats? Hats!
Nobody asked for it, but hats have been added to the game! Applying a hat will apply it to all store employees of your store.

Developer posts and news about this game.

Nobody asked for it, but hats have been added to the game! Applying a hat will apply it to all store employees of your store.

Fixed a bug that was causing players to not be able to use the toilet in the jail. Fixed a bug that caused players to become criminals when using another store's toilet. Added more random disguises. Added random 3d models around town to help hide when disguised. Fixed a bug that

Patched bug fixes from main version that help with quality of life and issues that affected the game previously. Disguises and push to talk inputs have been added to the HUD!

Added bug fixes and optimizations from main game!

Store Wars is now available in Early Access! We appreciate everyone who has supported us along the way and all the help with finding bugs and suggesting new ideas. Head on over to the Store Wars steam page to pick up the full game and let us know what you think!

Fixed a bug that was causing the ordering terminal menu's to be offset incorrectly for some translations. Fixed a few incorrect translations reported to us by players.

We have re-written some of the checkout code to help resolve reports of some clients having their register become unusable unless they rejoin the game. Please alert us if you notice this issue still occuring.

Added additional code to catch exceptions where customers are becoming stuck for some players. Please notify us if this is still occuring for you. Dumpsters will now allow trash to be tossed into them, similar to the garbage cans. Changed the trash can model to a smaller size. Ne

We were made aware of certain computers crashing due to the new character models that were introduced to the game. We have reverted the NPCs back to the old models until we can confirm the bug has been resolved.

Fixed a bug that would cause the terminal paint settings interface to be stuck on screen if escape was pressed to exit. Added new character models for NPCs. Currently there is a small visual latency when the first customer is spawned. We are working to resolve this issue. New pla

Previously, customers would not show up to a store if the price for the item they wanted was too high. We have now implemented a system where the customer will walk into the store and display a UI above their head, showing that the item was too high priced for them, before leavin

Fixed a bug with customers not being able to navigate stores with moved furniture. Players can no longer block the entrance of the store with shelves. Stores can now be password protected from the computer terminal! Players who attempt to join the store will be prompted for the p

Fixed a bug that would cause replicated furniture on load. Fixed a bug that caused some sessions to load incorrectly if the game wasn't exited between sessions. Fixed an issue with products being stealable in multiplayer if the ordered stack of products was too high. Fixed a bug

Added extra code to help catch any possible issues with end of day causing the cash drawer to get stuck open. Fixed an issue that caused exact change to not be accepted unless at least a cent over was given. This did not affect all transactions. Fixed an issue that would sometime

Raised market price 5% to improve default profit on products. Added a slider in the options menu for increasing or decreasing the crosshair size. Fixed translation issues with the furniture, tool, and license names in the ordering terminal. Scroll wheel to rotate furniture will n

Resolved an issue that was causing some players to start the match without being able to remove the tutorial widget.

- Fixed a bug that caused the server and client to see different items on shelves. - Opposing store players can no longer turn on other store's power, only off. This was enacted to reduce notification spamming by opposing players. - Resolved an issue that was causing price tags t

- Resolved a bug that caused some languages to change prices of items to 100x their set values. This seemed to only occur in languages that used commas where English uses periods. - Added the ability to press "Escape" in the tutorial menus to avoid the possibility of the UI being