Update Notes for Mar 17
- Fixed an issue with walls in the Spider Room. - Corrected some Chinese text localization.

Developer posts and news about this game.

- Fixed an issue with walls in the Spider Room. - Corrected some Chinese text localization.

- Added **Traditional Chinese** language support! 🎉 - Fixed a bug where **level randomization** wasn’t behaving properly. - Fixed an issue with the **"Clock" level** not triggering its fail condition as intended.

We understand spiders might be a challenge for some players, and if that’s kept you from diving into Happy Hotel, we’ve got you covered! 1. Arachnophobia Mode: A new Arachnophobia Mode has been added to the Options menu. When enabled, spiders will be replaced with... well, NOT sp

Fixed an issue where the Language Select UI appeared after every death on first run.

* Small fix to intro dialogue.

* Fix rare black screen bug near startup I saw some streamers encounter. * Rewrite of menu save system.

After watching several streams and gathering player feedback, I've made some usability adjustments to improve the clarity and enjoyment of specific levels: - Adjusted the trigger timing on the "Chairs" floor to provide a little more breathing room. - Enhanced lighting on the mult

* Fixed a possible bug with the executable icon. * Made crouch jumping unsafe in the Marco Polo level.

Italian didn't pack correctly in the last update. 😓

While watching Italian streamer Sbriser and his parrot Lucky play Happy Hotel last night, I noticed Italian support was missing—oops! Italian localization has now been added to the game. Enjoy! 🇮🇹

Fixed a bug that caused debug text to appear in the last build. 😅

Hey everyone! I’ve been watching some awesome streams and videos of *Happy Hotel* and noticed a lot of players missed a certain secret ending. To help out without giving too much away: - Expanded audio cues for better discovery. - Tweaked lighting to subtly highlight key areas. T

Had a blast watching Australian V-tuber Hadronna (Haddy) play Happy Hotel on her Twitch stream yesterday! It was so much fun seeing her and her chat enjoy the game. Made a couple of small tweaks based on their playthrough. If you’re into indie variety and horror games, check out

* Prevent rare bug with lights losing interaction on Simon level * Prevent Marco Polo bunny from alerting to crouching action * Prevent player from moving under Marco Polo bunny * Prevent move/jump/crouch during camera events

A few more bugs found by Kasu from Discord! * Prevent getting stuck under stairs * Fix environment seam issue at stairs * Fix bunny fade on Simon level * Fix invisible walls to prevent allow crouch over low walls

More general bug fixes from kasu in Discord! <3 * Crouch jumping affects marco polo level * Prevent slow down while releasing sprint while jumping * Prevent floor tiles from not dropping * Fix crouch while shrinking not releasing on completion * Fix light bug in Simon level *

More bug fixes for bugs found by kasu in Discord! Thanks again! 1. Fix light puzzle from being cheatable 2. Fix floor puzzle issues 3. Keep momentum if crouch is hit mid-air 4. Adjust invisible walls in shrink level 5. Fix crouching in invisible wall push level 6. Fix lights bein

Thanks again to kasu and LadyPanda from Discord! ❤️ - Fixed crouch/jump bug. - Fixed level skip bug. - Adjusted lamps to not shock on first error. - Prevented player from grabbing the ball after throwing or running. - Fixed alpha bug on Happy in the "Simon" level. - Modified Happ

* Lighting optimization - should improve some frame rate stability * Fix one idle anim issue exposed by FPS fix

Bug Fixes from kasu on Discord! 1. Fixed speed changes affecting bunnies due to previous FPS fix. 2. Attempted to fix falling through the floor on respawn. 3. Fixed double-crouching/standing issue. 4. Prevented double-triggering of credits. 5. Prevented grabbing the ball after re