Tile Miner Live Stream
Check out our Youtube live stream to watch my son teach the ins and outs of Tile Miner!
Developer posts and news about this game.

Check out our Youtube live stream to watch my son teach the ins and outs of Tile Miner!

The time has come! I am finally ready to announce the version 1.0 release date! Tile Miner will officially be released on: Nov. 11th It’s been a long road! A project that was supposed to take one year ended up taking 7. A lot of hard work has gone into this and I’m proud of the f

Today I am releasing version 0.9. This will be the final early access build! That means that what you see in this version is almost entirely what you will get in the final release. The only differences will be any bug fixes that are found between now and the 1.0 release. I will a

This is a difficult time for everyone. But the good news is that for Tile Miner, this might be a positive thing. My wife’s software development job has scaled back so she has more time to help on the game which will drastically increase the speed of development. We’re hoping to h

I was in the process of polishing the game. I wasn’t in the final stages of polish, but the game had pretty much all the content I was planning on having in the final release. Then I got frustrated. Parts of the game I loved, but building was practically useless. And, building wa

It’s been a couple of months since my last update so I thought I’d chime in and let you know what I’ve been working on and what I’ll be working on in the future. One of the big things I’ve been doing over the past few months is overhauling the way that walls work. In the current

Today I want to talk about what I’ve been working on and what you can expect in the future. Over the past month I’ve been working on two things primarily: Villagers and Graphics. Graphics: Since releasing the graphical overhaul, our graphics guy has had a chance to play the game

Our last update was in July. My hope was to have the game completed by now but there’s still a few months left of development before everything is finished. I wanted to get at least one update out before the final release because changing the graphics has made a big impact on the

Above is the new logo for Tile Miner! And here's an update on where development is at the moment... About 90% of the artwork is done. That's the good news. The bad news is that there's still quite a bit of development left. My wife has some contract work to pay the bills which me

It’s been a while since I posted an update. A lot of work has been done but the most interesting bits are probably just getting more graphics in from the pixel artist. Here’s some of the new mob graphics: The Kraken Boss: The Snowman: The Cow: A New Mob - The Imp: I'll continue t

If you’ve been watching Tile Miner from the beginning you know that the graphics have gone through a few revisions. If you’re interested in hearing the story you can read this entire post. If not, just know this: We are updating all of the graphics to a higher resolution! Here’s

The bad news is, we’re not releasing any more monthly updates. There is a very good development reason for this that I will announce shortly. We are making a pretty big change and that change will mean we can’t be putting out regular updates for at least a few months. The good ne

Back in February we decided to start delivering 1 update a month. Back then we were on version 0.2. Here’s the basics of each update: 0.3 Dungeon Update - Added the first procedural dungeon to the game. 0.4 Magic Update - Added fire and ice magic to the game. 0.5 Ice Dungeon Upda

Over the past month we’ve been hard at work trying to bring NPC’s to the game. We wanted you to feel like you’re part of a living world. Claim some land with a land plot, build a house and then put it up for sale. Soon after, an NPC will spawn. When you right click on him you can

Over the past month we’ve had a ton of fun adding a brand new dungeon. This new dungeon is found by defeating the first boss. He’ll drop a staircase that is capable of going deeper into the underground. Once there you can find new ores, new spells, new potions, new enemies and al

This update was a fun one! The focus was on adding magic and accessories to the game. We also took some time to adjust a few balance related issues. We need as much feedback as we can get so as always let us know about bugs and all of your ideas in the forums. Change Log 0.4.0 Ne

This update was a fun one! The focus was on adding magic and accessories to the game. We also took some time to adjust a few balance related issues. We need as much feedback as we can get so as always let us know about bugs and all of your ideas in the forums. Change Log 0.4.0 Ne

I just wanted to chime in and share some of the things we’ve been working on in 0.4. We are calling this “the magic update”. The original plan was to add a bunch of small pieces of content we feel the game is really lacking. But then when we calculated how long it would take to a

I just wanted to chime in and share some of the things we’ve been working on in 0.4. We are calling this “the magic update”. The original plan was to add a bunch of small pieces of content we feel the game is really lacking. But then when we calculated how long it would take to a

Three bits of great news: 1. Tile Miner Early Access version 0.3 is available now! 2. A second developer has been added to the team. Believe it or not, this is the most exciting part of this update. 3. Our plan is to dramatically increase the frequency of releases. To start, let’