"Chill Mode" Added
New accessibility options are available, allowing you to control random events and, if desired, the monsters' patience bar. You can disable or enable these options at any time.

Developer posts and news about this game.

New accessibility options are available, allowing you to control random events and, if desired, the monsters' patience bar. You can disable or enable these options at any time.

Small updates: - There was a bug with unlocking the "Monster Chef" achievement that has been fixed. Now, if you have completed everything, you can simply enter the level and "Monster Chef" will unlock if you have all the other achievements, even if you have deleted the save game

Human Fast Food is finally available on Steam Thanks for your interest in the game. Human Fast Food is a solo project and I'm glad to see people enjoying the game, and I was really impressed with your demo playtime for a small project like this one. Anyway, enjoy the game and the

After a long time without posting, I'm excited to announce the release date and price. Date: April 24th. About the price... It's pretty common for simulators to cost between $10 and $15, which is fine, but since this is my first simulator game and I don't want the price to be a d

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I made small updates every week to fix small bugs and now this is the biggest update for the demo, just before the Steam Next Fest, here's what's new: - Deutsch (German) Translation - Refrigerator that can store up to 10 ready-made packages of each recipe - 3 New options to custo

After a lot of attention from Germany (a thousand wishlists from Germany alone), I'm adding the translation to the final version of the game. Thanks!

This is not a “launch the demo and run” kind of thing. I'll be updating the demo until the final game is released. So please, play, cook, process some meat and enjoy.

After a playtest with hundreds of players and dozens of responses to the survey, here are the main updates coming to tomorrow's demo: 1. Translation I'm not going to lie, it's not complete yet, but I'd say it's 95% there, with only non-relevant things not translated, like loading

The playtest is over, and now the game will be available to play in the public demo in January. Dozens of people helped out and responded to the survey, so I'm happy to say that I'm already fixing some of the “annoying things” you found. The public demo will have more recipes, Ch

Playtest is now live! Play, have fun and share your thoughts with me! For now, the playtest is only available in English, but the demo launch in mid-January will be translated into the languages indicated on the Steam page. For content creators, you have a button to access the

1,174 people clicked the button to take part in the playtest - and I'm very happy about that! Some people have messaged me to get access, but the truth is that it's not available at the moment, only the button to request access is (in fact, Steam has already approved the build fo

Hitting 1,000 wishlists feels like a huge milestone for me. It's amazing to know that so many people are looking forward to my game. Thank you for being a part of this journey with me! As a solo developer, this achievement motivates me to create the best game I can. - Bruno Bricc

The Japanese translation will be added to the final game and is already on the Steam page. I'm very happy to have received a few thousand "accesses" on the Steam page, and most of them came from Japan (almost 40%). I've also read some good comments from the Japanese community on

Hi guys It's not every day that a solo developer puts up a Steam page, is it? The only moment more exciting than that is launch day, but let's not rush things. If you're reading this, I suppose you're interested in the game, right? So let me ask you a favor... Put it on your wish