v1.2.5 - Critter Control Improvements
Made sure the cosmetic wheels aren't rigged Added the version number and date to the Critter Control game summary Made enemies not collide with their corpses Rename PvE to Critter Control

Developer posts and news about this game.

Made sure the cosmetic wheels aren't rigged Added the version number and date to the Critter Control game summary Made enemies not collide with their corpses Rename PvE to Critter Control

PvE Mode New Enemy! - Enemies can now be shielded - Enemies now progressively get introduced by waves - You now gain experience for playing PvE - Renamed Co-op to PvE Items Boomerang: No longer damages teammates Tweaks: - Players now have one invincibility frame on damage Fixes:

Co-op Mode: - Co-op waves enemies per wave multiplier 1.25x to 1.3x - Kill messages for bat and frog - Enemies now have carcasses - Bat now rotates upright - Added slight input delay for coop summary ui popup - Sounds: Frog croak Bat flap Frog hurt Frog die Bat hurt Bat die Items

- Fixed dumb respawn bug where you would respawn where you died in all modes - Changed terrible desert eagle gun shoot sound

NEW Co-op Game Mode: Survive as long as you can! Stand on gravestones to revive teammates! (also in Last Towel Standing mode when on teams) Compare previous runs! New achievement: - Beat wave 10 on co-op mode New game mode icons! Still not that great... but whatever. Other: Hamme

UI - Added tip box popups - Added a reload indicator: - Improved the title screen animation Game Modifiers - Added Item Spawn Rate game modifier - Added Passive Heal game modifier - Added 0.25x increments for the Supply Drop modifier Gameplay - Increased visibility of reloading s

Game: Player Movement Speed: - Increased rolling movement speed from 5.7 to 6 - Increased duration of the speed boost after unrolling from 0.1s to 0.15s - Decreased acceleration factor from 75 to 65 Items: - Tweaked item pool spawn weights Health Potion: - Increased health per ti

- Added new hammer special activation sound - Increased size of health bar - Increased three pointer distance from 7 units to 10 units - Increased time before passive healing starts from 6s to 7.5s - Fixed error on healing in lobby

Game: Basketball: - There are now 2 bigger barriers as opposed to 4 smaller barriers for the goal - Increased max throw speed from 15.5 to 17 - Overhauled grasslands bball maps - Increased 3 pointer distance from 5.5 to 7 units Passive healing: - Increased time without damage unt

Landfall Crossover Hats! Round Guy Hat Stickman Hat NEW ITEM - Boomerang: Throw it, and it comes back! Rock: Buffed damage & size Missile Special: Reduced startup time Increased acceleration for both boost and aiming modes Bubble Special: Increased pop speed Limited sponge ou

Items: Modified spawn rates New ROCK Item: Single use throw to deal damage! Gatling Gun: Decreased damage per bullet from 3 to 2 Decreased shots per clip from 1000 to 750 Game: Storm: Reduced damage from 3 to 2 Reduced damage rate from every 0.2s to 0.25s Particles: Improved part

- Reduced lightning strike chance in Jungle Gatling Gun: - Decreased recoil - Decreased barrel rotation Bat: - Now stores up to 2 swing inputs while still swinging Hammer Special: - Increased duration from 5.5s to 7s - Hammer is now held closer to the player, so it should be easi

Game: - Increased default target scores on every game mode - Teams with a disadvantage player-count wise now get a reduction in respawn time - Increased teams with an advantage player-count wise's respawn time Basketball: - Moved the goals further away in Desert maps Items: - Gat

Game: - Made respawn time increase for teams with extra players - Added slight respawn time increase for dying with a good kill streak when autobalance is enabled - Reduced opacity of storm Basketball: - Reduced collider size of basketball goal barriers slightly - Moved most bask

Hey everyone, First off, thank you! to the first 38 of you who has purchased Paper Towel Royale! Seeing people actually playing my game makes it all worth it! I’m writing because I need your help. On Steam, a game needs 10 user reviews before Steam's algorithm decides to start sh

- Fixed some camera barriers being wrong - Fixed experience gain being way too overclocked

Full Release Announcement! I'm pleased to announce that Paper Towel Royale is finally in a state where I'm comfortable calling it "complete" after almost 4 years since my first commit to GitHub! I want to say thank you to all of the early access players who have supported this ga

Rocket Launcher Polish: Slomo effect w/ low pass filter Improved bullet casing effect Much improved muzzle flash effect Improved fog visuals Improved sniper sprite Improved bullet trails and graphics Added AOE graphic for explosions Balance: Increased odds of spinning rarer cosme

What's New? "Showdown" & "Last Towel Standing" Game Modes These are round-based modes, meaning that respawning is disabled, and the level changes after each round til' the target score is reached. Featuring the "storm" effect Tower Control Improvements - Added checkpoints to

What's New? - Nerfed aiming with the mouse (now aiming with the mouse is like a joystick) - Added new ammo bar Smaller Changes - Added hammer special activate sound - You now lose your spawn invincibility when you shoot - Made hammer swing a bit more predictable - Improved invinc