Threat Reaction Patch
Changed how some threats react to being shot
Changed how some threats react to being shot

James H. Van der Meulen · Trash Vomit Studios

Changed how some threats react to being shot
Changed how some threats react to being shot

Fixed the escape button prompt to properly change to reflect the player's corresponding controller type selection
Fixed the escape button prompt to properly change to reflect the player's corresponding controller type selection

Removed and replaced problematic sprite texture involved with the game's terrain that interfered with the game's prior graphical update.
Removed and replaced problematic sprite texture involved with the game's terrain that interfered with the game's prior graphical update.

-Fixed Bug where a health node would damage the player. Health no longer damages the player
-Fixed Bug where a health node would damage the player.
Health no longer damages the player

Added control type selector for Steam/Xbox, Playstation and Keyboard Controllers Added new button prompt sprites optimized item menu systems optimized for quicker loading in the menu screens and the initial game screens on startup refined the aesthetic look to the game by slightl
Added control type selector for Steam/Xbox, Playstation and Keyboard Controllers
Added new button prompt sprites
optimized item menu systems
optimized for quicker loading in the menu screens and the initial game screens on startup
refined the aesthetic look to the game by slightly tweaking the game's contrast and saturation levels

Optimized the character menu screens with more efficient assets animated all of the collectable ability upgrade icons in menu added an alternate (Classic PC Controls) control scheme. Players can now play using the arrow keys and keyboard buttons Z,X,C if they wish Adjusted hit bo
Optimized the character menu screens with more efficient assets
animated all of the collectable ability upgrade icons in menu
added an alternate (Classic PC Controls) control scheme. Players can now play using the arrow keys and keyboard buttons Z,X,C if they wish
Adjusted hit box for a specifc player animation to enable better wall clings and wall jumping. *This elimates a wall glitch bug where the player flickered between a left and right facing position.

replaced the Harpy Enemy's attack (Harpy Beam) with a better version (Harpy Beam 2.0)
replaced the Harpy Enemy's attack (Harpy Beam) with a better version (Harpy Beam 2.0)

Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions.
Now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions.

Improved overall loading replaced all of the Outer Space backgrounds with new updated versions audio transition adjustments added design to the audio options screen changed the TVS Logo to the new updated version changed dev info page to include "TVS Game collection phase 02" tex
Improved overall loading
replaced all of the Outer Space backgrounds with new updated versions
audio transition adjustments
added design to the audio options screen
changed the TVS Logo to the new updated version
changed dev info page to include "TVS Game collection phase 02" text and graphic
added "Press any Button" text to display on the opening screen
added description "erase save file" on the new game option page
Removed corrupted Title that was cause a memory leak and replaced it which improved game performance and fixed the following bugs
fixed bug when selecting the option to "Go to Title" from the options menu where the game would crash
fixed bug when selecting the option to "Reset Game" from the death menu where the game would crash

added Volume and SFX control Options fixed audio compounding bug audio adjustments improved loading fixed various menu bugs fix bug where player was stuck in the options menu
added Volume and SFX control Options
fixed audio compounding bug
audio adjustments
improved loading
fixed various menu bugs
fix bug where player was stuck in the options menu

Added to the beginning spawn room adjusted the first save station's activation timing from 4 seconds before player can save game after loading in to a now 1 second delay player can save game after loading in fixed bug where the game was calculated total playtime x2 and corrected
Added to the beginning spawn room
adjusted the first save station's activation timing from 4 seconds before player can save game after loading in to a now 1 second delay player can save game after loading in
fixed bug where the game was calculated total playtime x2 and corrected how the game calculates total playtime to be accurate
Layer and particle effect adjustments for the game's various opening pages, scenes and title screen