Version 1.0.1, some hot fixes
Version 1.0.1, fixes: - Recipe 'Toadstools to Potion' now works - Hero's stash now has a toolbar - Equipment comparison - sometimes panels were overlapping Many thanks to user HyperNova for spotting these 👍

Developer posts and news about this game.

Version 1.0.1, fixes: - Recipe 'Toadstools to Potion' now works - Hero's stash now has a toolbar - Equipment comparison - sometimes panels were overlapping Many thanks to user HyperNova for spotting these 👍

After many months of development, fixes, and improvements, version 1.0 of Once upon a Dungeon - Infinity is ready. Have fun!

Version 0.9.18.18 brings many QOL improvements -new passive ability Knockback shot -bows and crossbows can have Knockback shot stat vozzler003 user - auto assign Active Ability if there is a room on the hot bar - better 'enter dungeon' hint - new recipe: Three Ancient Enchanters

Version 0.9.17.6 brings: - New dungeon: Lava - Some items have Endless Durability - Hero's inventory increased (two new rows) - Game difficulty increased very strongly - After level up there are 5 points to abilities added - Playing with a game controller - fixed some issues - Im

Version 0.9.16.10 brings many fixes and QOL features. - New spell: Spectral Vision allowing to see on the map items normally not visible (seal parts, secret doors) - Restore equipment properties (durability + charges) now possible with one click (recipe + magic dust still require

Version 0.9.15.10 brings following features: new gem: sapphire throwing stone and knife abilities have a second feature seal parts and source of the boss room key now visible on the world map finally fire at forge added (with sound) - restored small spiders, rats less mana used w

Version 0.9.12.3 brings following features: - New title screen - Restore Ancient Seals to gain access to restricted areas - Steam achievements: Gods Awakener, Ancient Seals Rookie - When dropping a stacked loot to the level ground you can specify the amount of it - New game's Hea

Version 0.9.11.0 brings following features: - God's statues at outside world are now interactive - The quest to awake them has been added - Awoken gods has some unusual crafting capabilities - Small icons showing god's recharge status added

Version 0.9.9.1 brings following features: - New spell: Silence Field - disables all enemy spell-casting in a radius - New spell: Venom Surge - infects an enemy with poison that explodes on death, spreading toxins to nearby foes - Tiles customization! Do not like factory tiles? N

Version 0.9.8.3 brings following features: - Tiles customization! Do not like factory tiles? No problem replace them by your beloved ones. So far you can replace enemies, but more to come soon! - New wall decoration inside dungeon : god statue. - Legendary Purifier sword now must

Version 0.9.7.2 brings some exciting features: Skeleton ally can now use a projectile like weapons: Staffs, Bows (remember to also add arrows!) Enemy skeletons also use bows! New Scroll/Book: Rejuvenating Bloom - grows a magical plant that heals hero and allies over time Worms ar

- Merchant has now inventory with tabs! - changed outer world's border walls - new Scroll/Book: Mirror Illusion – Summons a clone of yourself to confuse enemies. - Resist are now NOT percentage (easy comparison to melee damage!) - Game speed enhanced (average FPS on my PC ~400 se

Version 0.9.5.12 features: - Controller support!!!, it was quite a task as game was intentionally optimized to be played by mouse+keyboard. After two months of hard work playing with gamepad is now a comparable experience to mouse+keyboard. - Playing using only a keyboard is also

Features: - Currently equipped item can now be shown for easy comparison using a dedicated key - New scroll/book: Gravity Crush - slams enemies into the ground, dealing damage and (possibly) stunning them - Player can change the book assigned to Mage class at the game start - Eve

Version 0.9.2.0 - some enemies resist now fixed at certain (high) value not depending on enemy's level - poison effect and bleeding effect now last longer - Dexterity stat contributes to Chance To Melee Hit - Mage class gets a book at the game start - Two of spells proposed by us

Version 0.9.0.3 - Wawel Dragon boss added (dungeon nr 3) - A few unique items added - Difficulty differences described at a tooltip on the New Game screen Fixes: - Required Level was shown incorrectly when interacting with a merchant - thx LFP Gaming for reporting this - Many typ

Version 0.8.35.0 Small UI related fixes (thx to user flakesl from Discord for reporting them) - Colour Scheme now is not changed when going back to MainMenu - Resolution list is not having duplicates - Possible to turn off footstep sound