Hotfix 1.5.1
Small fix for french translation.

Developer posts and news about this game.

Small fix for french translation.

Click Mage and many other fantastic games are part of the Flash Game Vibes 2026 Event presented by Rogue Duck Interactive , Armor Games , and Gamersky Games ! Celebrate 2D arcade, action, strategy, puzzle, and simulation games with flash game vibes! You know that 2000s browser ga

The Unity version the game uses has been upgraded to Unity 6. This fixes a memory leak issue some users where experiencing. If you experience any problems with the new version, please feel free to report these in the steam forum. Have a nice day :)

lowered the scroll sensitivity for several scrollable windows, because they were way too high after the unity update improved memory handling and garbage collection

updated some Unity Packages to fix memory leaks for specific hardware configurations that also fixed a bug that prevented newly assigned keybindings from working directly (no restart necessary anymore) reduced the scroll sensitivity for the resolution dropdown in the options menu

Click Mage and many other fantastic games are part of the Games Under 5 Hours Event presented by Dear Villagers ! "It brings together more than 400 titles , including over a hundred coming soon releases, whose demos and pages will also be featured! Short Games. Lasting Impact. Fr

Updated Unity version to close security vulnerability.

Changed the UI scaling to accomodate different screen resolutions. (This should fix the build menu not beeing fully visible, when not using 16:9 or 16:10 resolutions)

- collecting resources from storage now stops when your hand is full - minor stability improvements

You can now collect resources directly from storage chests! (To prevent accidental collecting, this only works when starting collecting directly on it.) Further changes: - The UI scaling has been improved for widescreen monitors. - small stability and error logging updates - smal

Added the following localizations to the game: - French (Thank you to Noé "Ralekk" Krug) - Italian (Thank you to Fabio Massarenti) - Japanese (Thank you to Uwaaaa) - Spanish (Thank you to Francesco Collado) This update also contains the following changes: - the players pickup ran

Added Scroll Buttons to recipe selection windows for easier scrolling when playing with a gamepad

- The amount of glass needed to produce a phial was decreased from 5 to 3. - Added a small information after unlocking charcoal to tell the player, that it can also be used as a much better fuel than wood.

Storage Chests have been added to the game as an additional building. After building a storage chest you can store up to 100 resources of a single type in the chest and retrieve them by clicking. If any problems come up, please report them in the Steam forum or contact me on Disc

- Fixed a bug introduced by the last hotfix: You can no longer put infinite fuel into the fuel storage.

- Adjusted the code for dropping resources to fix issues some players were having with putting resources into buildings. (Steam forum users suggested turning off VSync in the options, should the issue persist.) - Small bugfix to prevent interacting with resources when the game is

Just a small QoL Fix: The mouse cursor will now only be locked to the screen when in exclusive fullscreen mode or when edge panning is enabled.

- Changed controller click behavior with recipe selection windows. Should now be much more consistent. - Holding the click button during the new game cutscene no longer allows clicking resource nodes before it would actually be enabled - Added some minor tweaks to improve game st

Some users reported problems with dropping resources into buildings. Turning off VSync in the options was reported to be a working solution, until I can provide a proper fix. This hotfix also contains a small bugfix that prevents resources from being dropped into multiple buildin

It's hotfixing time ~~ Fixed some sounds that were not connected to an audio group and were not affected by the sounds settings. - main menu ocean sounds - intro BGM and portal sfx - dialogue typewriter sfx