Fogpiercer

Mad Cookies Studio · Hooded Horse

Released
Jul 17, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update #12 - Fog Thickness multipliers, dynamic main menu and bugfixes

    Hey there peeps! Since Update #11 we started getting reports of the game crashing when you'd press "Continue" after a run, and sometimes also when returning to the main menu! While working on a fix (thank you all for the reports you sent!) we also added a couple of other features

  2. Developer post

    Update #11 - new cards, optimisation and bugfixes

    Hey there everyone! We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, syner

  3. Developer post

    Save 25% on Fogpiercer

    Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death. View game page

  4. Developer post

    Update #10 - random encounters, grid visuals, performance and more

    Hey there peeps! This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a

  5. Developer post

    Fogpiercer News Roundup at the Hooded Horse August Publisher Sale

    Fogpiercer is running full steam ahead with three updates coming out just this month. These updates focus on game improvements, quality-of-life additions, localization fixes, and more, with many of the changes based on player feedback. If you missed the latest news from Fogpierce

  6. Developer post

    Update #9 - pattern mods, card sorting and bugfixes

    Hey everyone! With this update we're revisiting a previously under-explored part of Fogpiercer's deckbuilding - card pattern mods ! They were far too rare previously which meant that seeing one felt a little too much like christmas, we wanted to bring these closer and make them m

  7. Developer post

    Update #8 - card hover bug, ghost's unlock condition and more bugfixes

    Hey everyone! So far we've released updates with more content, tweaks and bugfixes, however this time around we wanted to bring you these bugfixes sooner, making the game more stable and again, most importantly and hopefully fixing the card flicker bug once and for all! It was aw

  8. Developer post

    Update #7 - Better card distribution, localisation catches up and bugfixes

    Hey everyone! This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system specifically which you encounter and experience

  9. Developer post

    Update #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes

    Hello everyone! With this update we're bringing a redesign to the cards of the Passenger Carriage, new cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us seeing what we could be In regards to the c

  10. Developer post

    Update #5 - improved probabilities, smarter mods and bugfixes

    Hello everyone! Today's update brings improved probabilities for seeing stronger cards and varied environmental hazards in addition to also the modding system getting improvements based on feedback and what we've seen doesn't work well. Lastly we have bugfixes and slight tweaks!

  11. Developer post

    Update #4 - new modules, redesigned ui for train building and boss tweaks

    Hey there everyone! This time round, the update also includes new content alongside the usual bug-fixes and QoL improvements! Let's start off with the biggest addition, we're bringing 16 new modules to the game. We're doing this in order to both increase the variety at the beginn

  12. Developer post

    Update #3 - Difficulty, unlocking new cards, keybindings and QoL

    Hey everyone! We're making solid headway on a larger update that brings new content, in the meantime though, we want to stay on top of things and improve the overall quality of the game however we can. We're following your reviews, comments and discussions to identify what to foc

  13. Developer post

    Update #2 - Train unit unlock conditions, bugfixes, QoL

    Hey everyone! We've been listening, reading and talking to you! First of all it's incredible to see how the game's being played, enjoyed and talked about. We've noticed that some of the unlock conditions for early and mid-term carriages were much more difficulty and "playstyle" d

  14. Developer post

    Update #1 - Motion Sickness Mode, Tutorial Tooltip Toggle & Bug Fixes

    Hello everyone! This is the first update we're releasing post release. First of all, thank you all for playing having fun with the game! We're reading and constructively going through your reviews and feedback and fixing issues to ensure the game runs the best it can. One specifi

  15. Developer post

    Fogpiercer is Released!

    Hello everyone. We are very happy to announce that Fogpiercer has been released into 1.0 with a 25% off discount! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference bet

  16. Rock, Paper, Shotgun

    This week in PC games: vert-ramping trains, a retold murder mystery, and Cthulhu’s new gig as an AI Director

    Merry Monday, readers. Edwin’s been struck down by a post-TennoCon lurgy, and we were only too happy to allow him some rest, provided he file his Soulframe and Warframe: Tau stories before collapsing into a feverish heap. We even agreed to feed the Maw in his absence, albeit with

  17. Developer post

    Demo update

    Hey everyone! The development of the game is coming along and as we're now gearing up for the release of the game, we wanted to make sure the demo is updated with much of what we've improved in the game since the last update. Ensuring the demo plays better, launches faster and th

  18. Developer post

    Fogpiercer 1.0 Releases on July 17, 2026

    Fogpiercer 1.0 launches on July 17, 2026 . In Fogpiercer, a deadly fog has swallowed the world, and humanity’s future rides on the train you build. Assemble your convoy, shape your starting deck through your choice of locomotives, carriages, and drivers, and fight your way throug

  19. GamingOnLinux

    Use your train to smash bandits into a cliff in the updated Fogpiercer demo

    Your train is your deck in Fogpiercer, with an updated demo available in Steam Next Fest this is a turn-based strategy game worth your time. Read the full article here:

  20. Developer post

    Play Fogpiercer's Demo During Steam Next Fest 2026

    Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. You can try Fogpiercer’s new demo during Steam Next Fest and get a first look at how its comb