HANGAR 8 v2.0.8 Patch Notes
Fixed a bug that prevented you from choosing the masculine character. Adjusted the volume of sound effects.

Developer posts and news about this game.

Fixed a bug that prevented you from choosing the masculine character. Adjusted the volume of sound effects.

Oops! Looks like I added a shiny new feature (FSR 2.2) and then set it as the default—which broke backwards compatibility with graphics cards that do not support it. This would mean players could launch the game and would be stuck on the splash screen while hearing the game in th

Hello There! ːcool_seagullː It has been a while since the last update, and I have been hard at work trying to get version 2.0 to you amazing people! This is the biggest update yet, and I had to learn some things, so it took a bit of time. I would have loved to get this out sooner

Spooky Sci-Fi Spot-The-Difference for Steam Spring Sale, anyone? There's 50 anomalies to discover, with another new 8 anomalies on the way in an upcoming FREE UPDATE!

New Game Additions and Changes Added an invert mouse controls accessibility option into the controls section of the options menu. Added an environmental sound effect to the crew quarters and hangar areas. Made the backup flashlight in the loop slightly more visible. Buffed the fl

Hello there! Firstly, I want to say thank you to everyone who's purchased HANGAR 8 and left a review, as we've recently hit the 10 review milestone on Steam! It's been challenging as a solo dev releasing their first game, and I really appreciate everyone's support with reviewing

Game Changes Glitched text in logs now have a fancy effect to clearly show they are glitched. The drone/spaceship outside the station will now pass the window more frequently, making it easier to notice when you're on the reference level. Added a new hint to the hangar for when y

Hello there. It's been a while since the last patch note, how are you? Is that a new shirt?! Me? Oh, I've just added an auto-save system and an extra 100fps to my anomaly horror game! Game Changes Auto Save System: In response to feedback, I have added a way for players to contin

Game Changes: Modified the wall decals for hints to be more noticeable at the end of the looping hall and during an anomaly. Increased the interaction hitbox size for the spaceship. Multiple minor optimizations to physics and occlusions. Slightly increased the size of the interac

I'm continuing my efforts to improve the game's design based on feedback from you awesome players! Here's the next batch of changes: Game Changes Added decals on the doorways to hint at which direction to go if you spot an anomaly, or don't spot an anomaly. I have no idea how muc

I've added a speedrun mode to the options menu. This will add a timer to the top left of your screen during the game, which is required for submitting any speedruns you do of HANGAR 8. Yup, that's right, HANGAR 8 is on Speedrun.com! I wanted to keep getting the "Escape Artist" ac

Game Changes: Added an option to toggle "All Anomalies Active". This will make it so when an anomaly is picked, it is picked from all 50 anomalies. This will make it so there is a possibility of the same anomaly being picked twice in a row. This is disabled by default, but can be

Game Changes: An anomaly has now stolen more cargo?! (Should make a sneaky anomaly a little less sneaky.) Reduced visual noise on control panel to hopefully make what you need to interact with more intuitive. Added hint after picking up Captain's Log. Bug Fixes: If you stood in a

Game Changes: Made a key item more easily identifiable. Added hints for when you've picked up key items. Increased reach from 1.7m to 2m (You got some looong arms now, all the better to pick things up with.) Moved a flashlight location. Adjusted the stamina system by splitting it

Based on feedback, I have tried to make the game a little less frustrating with the following Game Changes: - Added Hint messages to try reduce frustration. - Increased Logbook and Hint font size based on screen resolution. (Please let me know if it's still too small in a comment

Hello there! Thank you to everyone who has been playing the game, and sorry to those who have been frustrated by bugs. I am working hard to try reproduce and fix any bugs that are being reported (or that I happen to notice while watching people play.) It's difficult as a solo par

Fixed Linux Launch (I forgot to change the file name in the .sh launch file and used the .dll instead of .so files for steam api, sorry about that.)

It's happening! I've always wanted to develop my own games, but for one reason or another never manged to actually get to this point, and now it's finally happened! My first game as a solo developer has been released on Steam! 😻 HANGAR 8 will be on a launch sale for 10% off! If

Hello there! 😸 This is me, a solo developer letting the universe know that I am releasing my first game, finally making a childhood dream a reality on the 1st of October 2024 ! Here's the STEAM Wishlist Trailer, I hope you enjoy it: I am excited to have you play my anomaly hunti