Gigantes Ex Machina

AcrylByteSEO INSEOK

Released
Aug 5, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Unreal Engine 5.8 Migration and Optimization Work

    Hello, Animas. In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work. In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order

  2. Developer post

    Control Improvements and New Weapons Update

    Hello, Animas. Following the previous Memory Chip system update, we are greeting you again after a relatively short time. This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effect

  3. Developer post

    Memory Chip System Update

    Hello, Animas. The upgrade system improvements we announced in the previous notice have finally been applied! With the introduction of the new Memory Chip and Slot structure, the balance of weapons, items, abilities, mission difficulty, and enemy stats has been adjusted across th

  4. Developer post

    Protocol System Update

    Hello, Animas. The Steam Bullet Fest has begun! At the same time, based on the feedback you’ve shared with us, we’ve been working on refining and reinforcing the core systems of the game. In this update, we focused on the first phase of the Laboratory Renewal, introducing the new

  5. Developer post

    Current Development Progress

    Hello, Animas! We would like to begin by apologizing for the recent delay in updates. During this time, we have been working to reorganize and refine the core gameplay experience based on the feedback you have shared with us. In this announcement, we would like to share the progr

  6. Developer post

    Patch Notes

    In this update, we focused on adjusting elements that were performing excessively well. These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable. We will continue to monitor data closely and make i

  7. Developer post

    Shadows and Flames

    Hello, Animas. A new darkness has begun to stir at the edges of the battlefield, and rising flames are preparing to meet it. In the Shadows and Flames update, we’re introducing new fire‑based weaponry, expanded combat systems, and a variety of improvements aimed at enhancing the

  8. Developer post

    Fullscreen Mode & Feature Improvements

    Patch Notes System & Accessibility Improvements To improve the widescreen experience, the 'Windowed Fullscreen (Borderless)' option has been added in this update. You can enable it in the Graphics Settings. If you are using a widescreen monitor, please let us know whether the

  9. Developer post

    v0.2.1 Patch Notes

    Hello, Animas! Thank you as always for your feedback and warm support for Gigantes Ex Machina . Based on your recent feedback, we have improved the auto-targeting system. However, due to changes in its internal implementation, a delay occurred when searching for a new target afte

  10. Developer post

    System Updates & Improvements

    System & Accessibility Improvements After the recent changes to the auto‑aim system, we received the following feedback: The controller’s aiming cursor felt overly restricted in its movement range. There was no reliable way to unlock a target. Auto‑aim would switch to uninten

  11. Developer post

    v0.2.1 Hotfix Patch

    v0.2.1 Hotfix Notes Gameplay Adjustments Level-up Sync requirements have been adjusted to be higher than before. Frequent level‑ups were interrupting combat flow, so we made a temporary adjustment. We’ll continue refining the system to keep both pacing and progression satisfying.

  12. Developer post

    v0.2.1 UPDATE

    Hello, Animas! As we continue refining Gigantes Ex Machina , we’ve prepared a set of system improvements and accessibility updates to enhance your overall gameplay experience. These changes aim to make controls more intuitive, mission flow clearer, and upcoming content easier to

  13. Developer post

    Steam Cloud support has been officially enabled.

    With this minor update, your game save data will now be securely stored through Steam Cloud, allowing you to continue your progress across multiple devices using the same save file. Please note that graphic quality and language settings are also synchronized, so be mindful when p

  14. Developer post

    v0.2 Hotfix & Balance Patch

    Hello, Animas! We hope you’re all staying warm and doing well during this winter season. Once again, we’d like to express our sincere gratitude for your continued interest and support for Gigantes Ex Machina . Your feedback and enthusiasm have been invaluable in helping us refine

  15. Developer post
  16. Developer post

    Demo v0.2 Update

    Hello, Animas! Thank you once again for your continued interest and support for Gigantes Ex Machina . We’re excited to announce that the demo version has been updated to v0.2, bringing many of the quality-of-life improvements from the main build! Demo v0.2 Patch Notes System &amp

  17. Developer post

    v0.2 Hotfix Patch

    v0.2 Hotfix Notes Trait Changes The Recon trait has been removed and reworked into Reactive Cooling System. Reactive Cooling System: Booster Regen. up to +50% as capacity lowers Heavy Armor: Resistance up to +50% as armor breaks Combat Mechanism Changes AG-52B Argus base armor ad

  18. Developer post

    v0.2 Key Binding Update (Now LIVE)

    Hello, Animas! Thank you for your continued passion and support for Gigantes Ex Machina . The v0.2 update was carefully crafted based on the valuable feedback you've shared with us. One of the most requested features—key binding customization—has finally been added. You can now f

  19. Developer post

    v0.1 Hotfix Patch (Updated)

    Hotfix Notice We've identified and resolved an issue that prevented progression in story missions. Please download the latest update to continue playing normally. We apologize for the inconvenience. Improvements Aim Assist Options Refined Aim assist settings have been further seg

  20. Developer post

    Early Access Launch

    Hello, dear Anima candidates! The Early Access for Gigantes Ex Machina finally begins on August 5, 2025 at 5:00 PM (UTC)! As a selected Anima candidate, you’ll awaken as a pilot of the next-generation weapon system known as Gigas , and embark on your first journey through a world