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v0.2.1 Hotfix Patch

v0.2.1 Hotfix Notes

Gameplay Adjustments

  • Level-up Sync requirements have been adjusted to be higher than before.

Frequent level‑ups were interrupting combat flow, so we made a temporary adjustment. We’ll continue refining the system to keep both pacing and progression satisfying.

Primary Weapon Adjustments

A corresponding balance update to strengthen main weapons has also been applied, reflecting recent feedback.

  • Anti-Tank Gun Reload time: 3s → 2.4s Base damage: 200 → 250

  • Bazooka Reload time: 2s → 1.6s

  • Beam Rifle Reload time: 5s → 4s Base damage: 150 → 200

  • Beam Smartgun Reload time: 1.8s → 1.6s Base damage: 20 → 50

  • Marksman Rifle Reload time: 1.8s → 1.6s Base damage: 80 → 90

  • Howitzer Base damage: 30 → 50

  • AA Flak Reload time: 1.8s → 1.6s

  • Rocket Pod Reload time: 2s → 1.8s

  • Panzerschreck Reload time: 1.8s → 1.6s

Primary Weapon Trait Adjustments

  • Bazooka (Tandem HEAT Rocket) & Panzerschreck (Tandem‑Hohlladungsrakete) Their original explosive property has been updated to include penetration, allowing them to deal damage twice in certain situations.

Bug Fixes

  • Fixed an issue where Nano Crystals were consumed multiple times when rapidly clicking locked parts with a controller.

  • Fixed an issue where completing the Tutorial did not unlock the next mission.

  • Fixed an issue where clearing Normal difficulty twice was incorrectly counted as clearing Hard difficulty.

  • Fixed an issue where the camera position became misaligned when continuing a mission after a time‑out game over while still zoomed in with the scope.

  • Fixed an issue where every variant of the Anti-Tank Gun was unintentionally applying penetration effects.

  • Fixed a bug where shooting the ground at mission start triggered a hit effect at the player’s original spawn location.

  • Fixed typos in character dialogue.