v0.2.1 Hotfix Notes
Gameplay Adjustments
Level-up Sync requirements have been adjusted to be higher than before.
Frequent level‑ups were interrupting combat flow, so we made a temporary adjustment. We’ll continue refining the system to keep both pacing and progression satisfying.
Primary Weapon Adjustments
A corresponding balance update to strengthen main weapons has also been applied, reflecting recent feedback.
Anti-Tank Gun Reload time: 3s → 2.4s Base damage: 200 → 250
Bazooka Reload time: 2s → 1.6s
Beam Rifle Reload time: 5s → 4s Base damage: 150 → 200
Beam Smartgun Reload time: 1.8s → 1.6s Base damage: 20 → 50
Marksman Rifle Reload time: 1.8s → 1.6s Base damage: 80 → 90
Howitzer Base damage: 30 → 50
AA Flak Reload time: 1.8s → 1.6s
Rocket Pod Reload time: 2s → 1.8s
Panzerschreck Reload time: 1.8s → 1.6s
Primary Weapon Trait Adjustments
Bazooka (Tandem HEAT Rocket) & Panzerschreck (Tandem‑Hohlladungsrakete) Their original explosive property has been updated to include penetration, allowing them to deal damage twice in certain situations.
Bug Fixes
Fixed an issue where Nano Crystals were consumed multiple times when rapidly clicking locked parts with a controller.
Fixed an issue where completing the Tutorial did not unlock the next mission.
Fixed an issue where clearing Normal difficulty twice was incorrectly counted as clearing Hard difficulty.
Fixed an issue where the camera position became misaligned when continuing a mission after a time‑out game over while still zoomed in with the scope.
Fixed an issue where every variant of the Anti-Tank Gun was unintentionally applying penetration effects.
Fixed a bug where shooting the ground at mission start triggered a hit effect at the player’s original spawn location.
Fixed typos in character dialogue.