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Patch Notes

In this update, we focused on adjusting elements that were performing excessively well.

These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable.

We will continue to monitor data closely and make improvements in the future.

Patch Notes

Primary Weapon Adjustments

  • Beam Rifle

    • Max Level Magazine Capacity: 3 → 2

  • Beam Smartgun

    • Focused Beam

      • Magazine Capacity: 3 → 2

Secondary Weapon Adjustments

  • Auto Turret

    • Durability: 120 → 60

  • Napalm Launcher

    • Damage: 10/s → 12/s

    • Max Level Damage: 30/s → 20/s

Ability Adjustments

  • Tactical Ballistic Missile

    • Damage: 1000 → 800

    • Reload Time: 45s → 60s

Bug Fixes

  • Fixed an issue where mission rewards were not displayed correctly even after being obtained.

  • Fixed an issue where the Magnetic Field Generator would not automatically activate against Eclipse units.

  • Fixed an issue where the game could freeze if the player leveled up at the exact moment a mission was completed.