Patch v1.2.2 Update
Revised Rating Calculation Mechanism Rating is now calculated based solely on times hit, accuracy rate, and clear time. However, S+ rank remains unattainable on non-Nightmare difficulties.

Developer posts and news about this game.

Revised Rating Calculation Mechanism Rating is now calculated based solely on times hit, accuracy rate, and clear time. However, S+ rank remains unattainable on non-Nightmare difficulties.

Pixel CGs have been refined and are now back in the game. Phew... I'm totally exhausted — I've spent the last three days doing nothing but drawing ːsteamsadː. Hope you all enjoy it! :)

I'm sorry, everyone. I originally only wanted to use AI to improve the quality of the original CGs, because I saw how advanced the technology has become. Since everyone likes the pixel-style CGs so much, I will carefully refine the original CGs and release another update to repla

Major 1.2.0 Update for Seek! This update focuses heavily on story and CG revamps, while also introducing new weapons and items! Story Revisions: Added more reactions from Alice when reading text. Expanded Alice's backstory. Modified some text information. Added more details about

It's that time of year again! The annual Steam Scream Fest is in full swing, with tons of horror and horror-themed games on sale. Of course, Seek is joining the frightful fun! For a limited time, from October 28th to November 4th , you can grab Seek at a 30% discount . If our gam

1.Optimized graphics rendering and limited the maximum frame rate to 60. 2.Fixed a bug that prevented key rebinding for keyboard movement.

The demo for my new game, "Leyla In Veil," is now available on Steam! It's a roguelike survival horror game in an HD-2D pixel art style, with a greater emphasis on action. It also shares the same universe as "Seek." If you're interested, please feel free to try out the demo!

Fixed the bug where the right joystick on the controller couldn't aim.

1. Added a new lore-related document to expand the worldbuilding. 2. Added Deadzone settings for controllers to prevent accidental inputs.

1.Shortened the item pickup dialogue. 2.Enemies now only fall to the left or right upon death. 3.Fixed a bug where the camera would stop following movement when encountering the red shadow in "Home." 4.Fixed collision issues in certain areas of "Unknown Place."

1.Fixed a bug where the game would freeze when switching to the file view while checking ammo. 2.Fixed an issue where character portraits were missing in the final dialogue of the good ending. 3.Added a map for the "Unknown Place."

1.Cracks in broken walls are now more visible. 2.Fixed a bug where the gun interaction remained available after completing the good ending. 3.Increased the flashlight's range and brightness.

1.Optimized the initialization issue of the new dynamic game system. 2.Fixed frequent interaction stuttering when jumping into holes. 3.Fixed missing portrait images in some of Alice's dialogues. 4.Adjusted pushed objects to stop making continuous noise. 5.Added two new bloodstai

1.Optimized UI updates when storing items 2,Improved dialogue with Iris when entering "Home" 3.Fixed an issue where mouse cursor would appear across the entire screen during dialogue choices

This version includes the following improvements: Optimized the loading screen and reduced its brightness Fixed several bugs Added facial expressions to certain character dialogues. Alice's expressions will now change based on her mental state and conversation context.

1.Added notification when inventory is full during NPC conversations 2.Fixed bug with invisible items when exchanging crystals in the Strange Hole

1.Jim can now continue dialogue after obtaining the wig. 2.Increased visibility range during status changes; distortion effects from monsters are reduced in the "red" state. 3.Using petals on NPCs no longer consumes petal count. 4.Added additional guidance text in certain section

Fixed a bug where dialogue choices were unresponsive

1.Optimized unloading of unused resources during loading. 2.Fixed an issue where players couldn't pick up items beneath objects after breaking them with the knife. 3.Adjusted collision boxes in Unknow Place certain rooms. 4.Improved puzzle hints for better clarity. 5.Fixed an iss

Recently, many people have reported various issues with the new demo, so I will address them collectively here. 1. About Achievements: The achievements in the new demo are carried over from the old demo, so these two achievements cannot be completed in the new demo. However, thes