Lock-on fix
Fixed the lock-on jittering at lower framerates

Developer posts and news about this game.

Fixed the lock-on jittering at lower framerates

A laundry list of changes that should make the game more enjoyable! Fixed an issue where enemies would not be hit around corners if full line of sight was not achieved Made a few levels easier by removing enemies that caused frustrating interactions, such as spotting the player a

In today's update, For the Greater Good's camera and aiming systems have been completely overhauled. Now, the player aims with a crosshair, and the character will face toward it. You can lock the crosshair onto a specific enemy by pressing the lock-on button (middle click by defa

Fixed a bug preventing bosses from properly absorbing blood at lower framerates Increased sound and mouse sens increments in the options menus to 5 and 0.05 respectively Fixed a bug where skipping the last cutscene through the pause menu would skip the credits Fixed a bug that ma

For the Greater Good has officially been released! Fight through 4 acts of intense violence, meet some interesting characters, and experience the story’s twists and turns. And if that’s not enough, there are post-story challenge modes that range from fun to masochistic. Some nota

The game will be released this Friday, July 11th. Sorry and thank you for your patience.

I’m proud to present the first chapter of For the Greater Good as a free, permanent demo available now. If you enjoy it, wishlisting the game would really help me a lot. This demo is also an opportunity to iron out bugs and compatibility issues before the full release. I have mad