Release 1.0.0.48
Bugfixes: Fixed Issue With Game Mode Changing Incorrectly After Failed/Abandoned/Victory Run Fixed Issue with Skeletal Sea Wyrm Death

Developer posts and news about this game.

Bugfixes: Fixed Issue With Game Mode Changing Incorrectly After Failed/Abandoned/Victory Run Fixed Issue with Skeletal Sea Wyrm Death

Gameplay Changes It is now possible to unlock all campaigns and Endless Mode based on progress, even if you haven't beaten all campaigns Once unlocked you can choose which campaign to play when creating a new profile or after a run You can also Abandon Settlement on a profile and

Gameplay Gone Fishing Mode now begins with more bait and cards that will allow you to terraform land (create swamps, bayous) so that you can get worms and leeches for fishing Two Additional Game Options can be set on new civilizations/profiles: Eels - Enable/Disable enemies that

Gameplay The Game now has Three Distinct Modes that can be chosen when starting a new civilization: Three Against the Odds (the original game where enemies spawn throughout day and night with some rest periods) Total standard monsters which used to begin at 2 now starts at 1 in t

Bugfixes Ruins that did not have a reward crashed the game upon destruction Fixed issue with upgrading Charm ability to level 4 If you were a Canopog at Level 4 (2 movepoints per turn) and had Assassin's Sanctuary the Sanctuary did not move properly with you until all move points

Additional creatures are now classified as "Abyss" which means they can be destroyed by the Book of Reckoning artifact.

Gameplay Changes The game now has a tutorial. You will have to enable it on existing Civilizations/Profiles but it will be enabled by default on new ones When you play as Frok a cemetery will appear sooner Steam and Frost no longer harm settlement buildings When you fish with the

Gameplay Changes The end boss towers of the first campaign no longer have their own regular attack as it was ruining some otherwise very successful runs. They still have lob attacks and dispel abilities Bugfixes Fixed issue with save/load camp resources Some items were still not

Charm ability description missing "are immune" Tide Wisp Healer Lifespan description overruns on last line Gates can get cards applied to them that should only apply to towers You can talk to gates and walls as if they were towers Phantom Armor Description was crashing game Max F