1.00.10 - A Small Networking Fix
A small networking fix that hopefully will address lag that some players are seeing in Asia.

Developer posts and news about this game.

A small networking fix that hopefully will address lag that some players are seeing in Asia.

Terrorbytes is leaving early access, finally. This update comes with: An end game - the story is now complete! Play can continue indefinitely after round 15 Support for 14 languages A number of bug fixes. Thanks to everyone who was part of Early Access. The game changed a tremend

Should be a fix for a new issue where the localization system we've been building in the background was activated by mistake! English should be forced on by now.

NEW FEATURES Story: There are now many bizarre objects scattered across the world. Together they hint at how to escape, if you can piece it all together Scanning: Interact with these objects by using your scanner. Scanned Objects are added to the clues screen where you can piece

QU137 H1LL Damaged Level added New enemy added Fixed minimap showing tiles in wrong places in some levels Decoy price to spawn reduced down to 50p Moved some item spawns away from walls Monster Tracker tracks ALL enemies now Increased lighting brightness in Safe Room Added Terror

New features and bug fixes: New Damaged Level Added! New Enemies Added! New Level Hazard Added! Passive flashlight use Fixed some item pick locations in HAUNT3D Tweaked some behind-the-scenes difficulty settings Sometimes pellets were being deducted after death Cig remaining in h

- New damaged levels have been added - New enemies have been added - Achievements implemented - "Token" functionality implemented - we're starting to block in our main progression system. - FAC1L17Y layout changed a little to make it slightly easier - Fixed performance bug with s

PATCH NOTES - OCT 28th - Moved some teleport locations - Broadcast voice on minimap wasn't always displaying for host correctly - Removed Show Code button when it's not possible to use - Fixed late game save issues - Pellets to repel was overlapping at higher quotas - Fixed pelle

To address new performance spikes after upgrading to unity 6, we had to temporarily yank D3D12 support, which means no more raytracing and motion blur. Our hope is to add these options back in the future, but for now, performance spikes and crashing should be a thing of the past.

To address reports of crashing (particularly while streaming) we were ultimately forced to do a complete engine upgrade to Unity 6. After stress testing, that appears to have fixed the issue. However, it has also introduced a few framerate hiccups. we will address this immediatel

v0.8.09 Added a menu option to disable motion blur Fixed a crash that could occur on death

A bunch of fixes have been added! Added Raytracing setting to options menu. Fixed issues with gamepad and minimap upgrade buttons. fixed issue where users dying while using flashlight would have it burn through pellets after death. Fixed issue where "virus goop" was not showing u

After a successful week of the Terrorbytes Demo being part of the Steam Next Fest, we're happy to bring you the full game!! We look forward to seeing you all in the game, and hearing all your feedback! Please join our Discord and tell us about your experience!

The Terrorbytes demo is now live!! Bring up to 4 friends into this arcade horror and find out if you got what it takes to beat the demo! If you have any feedback, we are checking steam discussions but DISCORD is preferred!