Released
Sep 23, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Final Witchfire Early Access FAQ

    Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in

  2. Developer post

    Witchfire 0.9.6 Hotfix has gone live

    HOTFIX 0.9.6 (74201) (2026.07.15) Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool. Tweaked the requirements for unlocking enemies in the Summoning Circle. Increased the effectiveness of Superior Bulwark Incense by 5%. Improved re

  3. Developer post

    Witchfire 0.9.6 has been deployed

    PATCH 0.9.6 (74187) (2026.07.14) We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks. Performance improvements. Localization fixes. Marshland level boundaries improvemen

  4. Developer post

    Witchfire 0.9.5 has gone live.

    PATCH 0.9.5 (74161) (2026.07.08) Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities. Fixed a bug that prevented the Duel event from spawning enemies on Marshland. Duel event enemies should now stay closer to the

  5. Developer post

    Witchfire 0.9.4 is now live.

    PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that is) 0.9.4 doesn’t just bring the usual

  6. Developer post

    Post-Revelations - Questions, Answers & The Future

    Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to talk about the update itself - it generated

  7. Developer post

    Witchfire 0.9.3 is now available.

    EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the middle of becoming The Marshland Museum of

  8. Developer post

    Hotfix 0.9.2 has been deployed.

    HOTFIX 0.9.2 (73618) 2026.06.20 Fixed an issue with interaction prompts occurring while playing on the controller.

  9. Developer post

    Patch 0.9.1 is out now.

    PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that important for Cricket due to its Mysteria, i

  10. Developer post

    Witchfire Revelations Update is out!

    UPDATE 0.9.0 – The Revelations Update (73567) 2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0.9 are: Marshland - a brand new, giant

  11. Developer post

    Road to Revelations - A Guide to the 0.9 Update

    Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until the very last minute, so while we’re poli

  12. Developer post

    Road to Revelations - new corners of the Witchfire world

    Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing the veil Let's begin by using the old cl

  13. Developer post

    Road to Revelations - Conversations, Narratives, Tools

    Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick tour of the toys you will play with once

  14. Developer post

    Road to Revelations - Assistants, Plants, Strong Currents

    Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the post; it’s great to see your support and he

  15. Developer post

    Road to Revelations - Challenge, Corruption, Tongues

    Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads , I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - out of the blue. Instead, there will be

  16. Developer post

    The Bog Remains Undisturbed For Now

    Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of lif

  17. Developer post

    Witchfire 0.8.6 has gone live

    HOTFIX 0.8.6 (68388) (2026.01.20) A small but meaningful hotfix as a response to the reports. Fixed player falling through the world at various stages of Wailing Tower. Damage taken from reaching max Madness cannot kill the player anymore. Added missing witchfire gains bonus to t

  18. Developer post

    Hotfix 0.8.5 is now live

    HOTFIX 0.8.5 (68373) (2026.01.16) Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible. Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigg

  19. Developer post

    World Corruption is dead, long live World Corruption

    We thought the first incarnation of World Corruption had one issue. We were wrong. It had two . The first issue: we broke the fundamental rule of Witchfire , which is: play at your own pace . The longer you lingered in a region, the more corrupted it became. To “heal” itself, the

  20. Developer post

    Witchfire 0.8.4 patch is now out

    PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas Decreased Overheated damage debuff from 50% to 70%. Tw