Patch Notes 1.2.1.1 Oct 19
- Fix issue where saves would sometimes not sync with the cloud - Fix issue with selecting the Necromancer in the menu with a controller

Developer posts and news about this game.

- Fix issue where saves would sometimes not sync with the cloud - Fix issue with selecting the Necromancer in the menu with a controller

- Made Orbiting Starts scale with cooldown reduction - Fixed visual bug with skill cooldown UI - Increased summoned skeleton aggro range

- Fixed bug that gave the player achievements for opening the game - Fixed issue with autofire sometimes not working - Fixed issue with slimes not taking damage from some spells

Hi, it's James! Its been about a month since Wizard Survivors released. First I'd like to thank all of you for playing and giving your feedback! It was all really valuable and really helped improve the game. This is the first of many free content updates for WS! Since release, I'

- Fixed an issue with enemies not being purged before a boss

- Fixed bug with Overload (lightning mage skill) that allowed for super high amounts of cooldown reduction - Fixed incorrect values on Overload description - Tweaked enemy spawnrate and health

- Update ray of sickness icon - Zoomed out camera slightly - Nerfed lightning mage - Optimised game to allow for double the enemies on screen - Buffed emberfly jar - Increased poison mist cooldown to not be the same as the black hole cooldown - Fixed alignment of some skill text

- Fixed freeze on every 2nd run of a play session. - Increased conditions needed for some unlocks. - Stoped hiding the curson when controller is plugged in.

- Buffed Incendiary Rush - Added a chance for a health pickup to spawn on enemy death - Removed the skill gem cap on character skill trees - Fix freeze related to tutorials on controller - Tweaked enemy hitboxes to be only the bottom half of their sprite - Tweaked enemy spawn rat