[Update] Area Transition Bug Fixed
Thank you for playing!We have fixed a bug that prevented players from transitioning to the next area or screen under certain conditions.Please update your game to the latest version and enjoy!

Developer posts and news about this game.

Thank you for playing!We have fixed a bug that prevented players from transitioning to the next area or screen under certain conditions.Please update your game to the latest version and enjoy!

- Fixed missing HP bars for certain creatures. - Fixed incorrect sprint toggle behavior for certain creatures. - Added one new creature.

Minor fixes Fixed an issue where processing special nutrients wasn't working correctly.

Thank you for playing! We are excited to announce a major update. This patch brings a complete overhaul to core systems, new features, bug fixes, and visual enhancements. ⚠️ IMPORTANT NOTICE REGARDING SAVE DATA Due to major system overhauls (including the removal of the equipment

■ Added 9 new creatures - Localization for these new creatures is not yet complete. ■ Transformation Changes - Items are now consumed to undo transformations. - Items required for transformation are now consumed. - Several changes have been made to creature transformation routes.

Also fixed the red text at the top of the screen.

The game's capacity has been compressed by about 54%. We have tweaked the atmosphere of the game. Fixed a situation where the user would not gain experience points if they were killed by an indirect attack.

When there is save data, the passage on the right side is closed at the start of the game.

Fixed an issue where if you had saved data and you dived through the ship to start from the beginning, you would start with the character you had saved.

・Fixed an issue where some characters would not perform attacks even when pressing the attack button. ・Fixed an issue where some bosses were killed automatically.

Fixed the detection around Hexanchus and ship doors, so they should now be able to enter and exit normally. Fixed the behavior of aquatic creatures entering and exiting water at high speeds, or becoming airborne through repeated collisions.

Fixed an issue where some characters would be unable to move after attacking.

Prevented an infinite fall after passing through an invisible wall in the prologue area.

Added creature: Polypterus

The interior of the sunken ship has been changed since the floor was too thin and the walking on the floor function was not compatible. The difficulty has not changed.

- Inertia no longer works during conversations, causing characters to continue moving. - Fixed some characters that were not compatible with certain controllers.

- To deal with slipping through terrain, a sufficient amount of space is now required to transform. Transforming is difficult not only in narrow spaces, but also in terrain like grooves. It will also be difficult if you are in contact with an enemy. -Fixed the issue where you cou

It's about the process of making this game, and how the creator himself tackles the early stages. That's it. If you're in an English-speaking country, turn on the subtitles.

Options are now highlighted on the selection screen. Unnecessary processing has been removed from conversations. Fixed processing that caused Archaeplastida to not stop when using its special move. Changed the camera collision issue when approaching in the early stages.

Fixed an issue where Cladoselache and FrillShark would switch to CPU behavior when attacked.