Additional Brightness fixes and changes to music volume
There were a few objects that still had broken brightness, they have been fixed and some audio has been balanced.

Developer posts and news about this game.

There were a few objects that still had broken brightness, they have been fixed and some audio has been balanced.

-Fixed the brightness on a few objects that remained -Fixed the end level so that it should take you back to the menu everytime, even when you leave early

During the last update, collision got re-added somehow to the vines on the spooky level and that prevented players from getting a star. That collision is now removed.

Issues with brightness on certain objects have been fixed! Let me know if you find any other issues!

There's been an issue with the latest update that has affected the brightness on many things in the game. I am currently resolving the issue, an update is coming soon. I'm not on my original PC that I made the game with, and not in my home country at the moment, so it is taking l

-Fixed a bug that broke the pillars level, preventing completion under certain circumstances

FUTURE PLANS I have enjoyed creating KOUR 64, and I could add things forever, but for now I am going to halt adding anything new, the game feels complete. I will likely add more in the future, but I am going to focus my efforts on a new project now. Thank everyone for playing, st

Hey everyone, recently I had the pleasure of watching the YouTuber Graeldon play through KOUR 64 live on stream. He's reviewing all steam games in alphabetical order, but he was kind enough to check out my project early, stream it and give his feedback. This update is a result of

A New Endless Game Mode to test your movement abilities! Currently there is one level for this mode, a new small playground where the mode was developed. I plan on turning all suitable levels from the main story into maps for this, and I also have another unique level for it on t

Patch Notes: -Added a few new NPC characters and new dialogue for old ones -Updated NPC's hitbox so you can now Crouch or Jump to talk to them. -Added more level details -Fixed some display errors in the hub -Adjusted music volume -Fixed some objects clipping into other surfaces

PATCH NOTES -Fixed Music on Rising 1 being in the wrong sound class -Adjusted Music volume on Castle and Rising1 -New Art Piece in Hub -Fixed display issues in hub -Other minor fixes

Small Content Update + Fixes Whats new? 3 New NPCs to find and talk to, along with some some art upgrades, a few new secrets, some Quality of Life improvements, and many fixes! Thanks everyone for playing, leaving reviews and providing feedback! Keep me updated and I will keep th

-Improved Intro Lighting -Fixed collision on Temple Head -Fixed Pause Menu Collectables HUD for the Boat Oil Spill Objective -Fixed Temple Music transition Stutter -Fixed Maze not saving on Exit -Fixed Maze Paper HUD not displaying after completion -Fixed Prisoner Respawning afte

-Small Hotfixes -Future updates coming soon adding more characters, music and secrets. Thank you for playing.