Patch #3 : Mini
Patch notes: fixed reload ghost key presses improved fiona's dual wield reload priorities fixed a bug caused by previous patch that made common enemies have slow firerates

Developer posts and news about this game.

Patch notes: fixed reload ghost key presses improved fiona's dual wield reload priorities fixed a bug caused by previous patch that made common enemies have slow firerates

Patch notes: added keybinding for Slot 5 ( third picked weapon like the Devastador ) fixed some cases that could make Highscores not be pushed to leaderboards rebalanced and improved High Notoriety enemies notoriety can be set in Multiplayer Lobbies now improved Fiona's Chakram,

Patch notes: Steam Cloud is working now Steam lobbies now have an option to change its visibility ( public, friends-only, private ) Steam lobby browser working and will only show public lobbies fixed New Game Plus's Notoriety being reset after losing all lives ( this was actually

Fixed the issue that made Online co-op not sync at all and be unplayable. Enjoy!

Lunar Drifter is Out Now!!! See ya on the leaderboards.

We have a brand new Trailer on Youtube! Be sure to take a peek! Also the store page has been updated with fresh content!

Hello! We have updated the demo to a completely new one! New Demo Includes mayor changes such as: Danger Level. The more enemies you kill the more chaos will unleash during the game! New Enemy Types a Mini Boss Power-Ups a Rocket Launcher Kicking Reworked visuals of City map Reba

We have a new gameplay trailer for Lunar Drifter and some new screenshots for the store page! And also a release window for the next year 2026! Check out the trailer! That's it for now!

Hello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is

Demo has a standalone linux version now! also some small fixes (for both windows and linux versions): fixed city's occlusion culling that made objects dissapear in certain unintended areas fixed inverted gamepad incorrect movement fixed screen shaking when firing on low framerate

added mouse and controller look inversion options added a quick restart binding ( does not have a value by default ) added being able to clear a binding

fixed decals rendering on top of items and its lighting fixed enemy decapitation blood stains on the bodies not rendering fixed ragdolls stretching weirdly fixed player's received damage miscalculations which resulted in immortality fixed a lag spike that happened when the sniper