Changes: - When you load into the shop you cant instantly exit. - grapple hook now can reset after 25 seconds. - grapple hook can also reset when player is 25% further to the end point then previously.
Changes: - When you load into the shop you cant instantly exit. - grapple hook now can reset after 25 seconds. - grapple hook can also reset when player is 25% further to the end point then previously.
Changes: - Grapple hook now resets after you reach the end of the hook instead of on timer. - Credits have been edited. - added color swapping each beat to the gun fire particle. Fixes: - Fixed problem with "Spread The Love" perk not dealing damage to every enemy. - Fixed the spa
Changes: - Grapple hook now resets after you reach the end of the hook instead of on timer. - Credits have been edited. - added color swapping each beat to the gun fire particle. Fixes: - Fixed problem with "Spread The Love" perk not dealing damage to every enemy. - Fixed the spawn for the second phase of "ShiftSync" spawning out of bounds - Spelling in the final cutscene fixed - Laser sounds now stop after killing "WatchDog 3000"
Changes: - Upgrades no longer disappear after purchasing for the first time once you purchase 5 upgrades within the same shop it will disappear now. - added change to tutorial text and includes text for double jumping. - added a percentage to the gadget build up to easier underst
Changes: - Upgrades no longer disappear after purchasing for the first time once you purchase 5 upgrades within the same shop it will disappear now. - added change to tutorial text and includes text for double jumping. - added a percentage to the gadget build up to easier understand when you will gain your gadget back. - added button within the custom songs menu to return to the normal soundtrack. - made the descriptions on weapons clearer to read. Fixes: - no way to get -1 or 11 within the UI of rooms left anymore. - coins now rotating correctly . - right mouse button prompt in the tutorial has been fixed.
Balancing: - Watchdog 3000 toned down and laser shortened chances for other attacks have been raised - Lowered chances of coin dropping from perk card "making it rain" - Lowered sawn rates for tesla enemies - 5 weapons have been adjusted to be better balanced Changes: - Weapon de
Balancing: - Watchdog 3000 toned down and laser shortened chances for other attacks have been raised - Lowered chances of coin dropping from perk card "making it rain" - Lowered sawn rates for tesla enemies - 5 weapons have been adjusted to be better balanced Changes: - Weapon descriptions added when interacting with weapons - Font has been adjusted to make it more readable - Parrying has hit stop now to add more impact - Getting hit now has a louder sounds and brighter effect - Coin flip has a much further range now and does double damage to the enemies hit - The colors of the layers now are shown in the Ui - key bindings added for aiming down sights Fixes: - Changed the wording in the tutorials to make it easier to read - Reworked most of the music tracks to make sure there are no empty spaces within the music - Music desyncing when player dies should be fixed (Give me feedback if this is still a problem)
Thank you, guys, for the support on the game and I really appreciate it!
Balancing: - Changed amount of time it takes for decision for perk or weapon from Easy - 2 rooms Normal - 3 rooms Hard - 4 rooms Synced - 4 rooms - Changed damage amounts with multiple weapons - Changed lowered health amounts and laser timer on "Watchdog" for a shorter fight - Ch
Balancing: - Changed amount of time it takes for decision for perk or weapon from Easy - 2 rooms Normal - 3 rooms Hard - 4 rooms Synced - 4 rooms
- Changed damage amounts with multiple weapons - Changed lowered health amounts and laser timer on "Watchdog" for a shorter fight - Changed Raised health amounts on final bosses for longer fights - Coin flip no longer has limited amount and gained a raise in damage buff when shot. - Made the reticle brighter so it doesn't get drowned out as much "temp fix"
Bugs: - Spamming Chests fixed - Tutorial Text fading incorrectly fixed - Achievement "You are the House" bug fixed - Achievement "Why just why" bug fixed - Dashing gaining beat streak when on cooldown bug fixed - Boss room number is now 0 when in the boss room and reset after killing boss - intros not showing up correctly after completing level bug fixed
Future Fixes: - looking into fixing problems with the music desyncing when player resets - looking into fixing problems with the beat indicator being hard to see and keep track of with the effects - looking into fixing problems with music have some empty spots and reworking the music so it doesn't have that anymore (this will probably be a longer wait then the rest of the problems). - looking into changing the key bind for aiming in and coin flipping
thank you, guys, for the support on the game and I really appreciate it I will try to push out as many updates as possible to fix the problems the game currently has or one's you guys run into.