
Developer posts and news about this game.



Hello friends; just a quick update to the Name Plate system for items. The following is now fixed: Name Plates no Longer Flicker Gems no longer trigger an empty nameplate Name Plates will no longer Con the wrong name from another item. Name Plates and Backgrounds no longer get st

I took the time to replace the code for the Name Plates for the Items you feed the mimic to make it stop getting stuck and flashing. This should help the Epileptic Players a great deal (I'm working on the Floor Textures which are still Z-Fighting with the Fog Layer). And should s

I've added (by Kazooii's request) a loading art screen for the Castle, to show and tell when you're loading new content. It should make the halt in the UI a bit more palatable. Our friends the Watchers will come tomorrow, once I've finished work. But this was a complete rebuild.

Happy day friends! Thank you to those who played the demo, and who are diving in for the release of the game. I'm a Solo Dev, and this was a genuine labor of love. I really appreciate everyone who's taken the time to play my little cozy puzzle game. There are some genuinely fun b


The Demo was the first time I included Ambient Occlusion and Item Toggling based on Range, and to be honest, I accidentally did it on the Parents and not the Items. So, when you got to far from a spawner, the item just *poofed* into nothingness. That has since been fixed. I sped

One of the more challenging things about this game in particular is how condensed everything is. I feel like Aonuma building Termina in Majora's Mask. As you can see above we've reached the 50% in the interior decorating. Right now that means I've placed about 6500 props. One of

Our narrator, Propp the Butler has been added to the build alongside the Crayonian Nobility. His vocal dialogue triggers to add lore to the game in triggered random increments as you're playing. That way the lore is more ambient. But his design went through a couple of iterations

As is the case with most well planned games, the vast majority of the design work went into the engineering. The game concept isn't MASSIVE for Crayon Legend. It's an object finding puzzle game. But there was a TON of 'how do we get the game to allow 1 of 10,000 items to have a r