
The Demo was the first time I included Ambient Occlusion and Item Toggling based on Range, and to be honest, I accidentally did it on the Parents and not the Items. So, when you got to far from a spawner, the item just *poofed* into nothingness. That has since been fixed. I sped up the Item Calling for the Mimic and made it so it's a universal system as well for the upcoming Sidequests.
- Items will no longer randomly disappear when too far.
- The Mimic Call for an Item has been sped up.
- The Mimic Call System is now a Reusable Tool for Quests
