Community Discord Now Available!
I have started the base of a community discord. This server is very basic and only has the bare minimum to allow people to chat and talk about the game. The server will develop overtime along side the game.

Developer posts and news about this game.

I have started the base of a community discord. This server is very basic and only has the bare minimum to allow people to chat and talk about the game. The server will develop overtime along side the game.

Many bug fixes New game mode Elimination I decided to make a new mode that is more of a quick hop in and hop out. This is a very simple mode where enemies are spawned in. You can see the amount of enemies remaining in the top right. Once you get to 3 left they will be highlighted

Added two new weapons. Katana and SMG11 (Mac-11 inspired SMG) Many small bug fixes Increased weapon ammo of every weapon. Balanced weapon Damage Base weapon damages before upgrades are below Pistol 10 Burst Pistol 15 Revolver 25 Scifi Pistol 18 SMG11 12 Scifi Battle Rifle 20 Burs

It's time for another big update. This Update changes a lot of how the overall progression works in the game. I have always enjoyed incremental games like for example adventure capitalist. I wanted to add that to this game. MAIN UPDATE Revamped the money system. Now any money ear

This is what happens when I loose internet for a week. Time for a MAJOR update. The BIGGEST update is I figured out SAVE GAMES which opened the door for many other things. Here is a list of *everything* in this update. (I may miss some things) Character Updates Natalia now spawns

Added a new System to the buy menu. A skill system. Some things from the original buy menu are now moved to this new skill system. You gain points from completing rounds. For example if you complete round 4 you will get 4 points. The current round you would need to reach to unloc

New Map - Village In testing I noticed that the game had become very easy. I decided to make the start of a match a bit more challenging but after getting upgrades the game becomes relatively easy. This adds to the power fantasy making you go from nothing to feeling almost unkill

New Playable character - Trey - Can place down a portable turret New Enemy - Splitter - Splits into a smaller speed zombie when killed

Added a new character - Sarah Ability - Healing Aura - Heals for 25 health over a 10 second period with a 60 second cool down.

Added new VFX to the character abilities and a new blood VFX to when a mutant is killed just to add a bit more visuals to killing things. Added a VERY simple emotes screen (L key by default, Can be changed in settings) These emotes are just some simple mixamo dances I targeted to

Each Character now has their own special ability along side the slow time ability that all characters have. Nova - Sprint Boost - Sprint faster for a short time Natalia - Detonate - Creates a large explosion that damages enemies in range David - Barrier - Generates a barrier that

First off the main thing is the game is now available to buy at a 10 percent discount for a week after launch. I am excited to finally let people play my first game and get feedback that I can use to make this game better and fun for everyone to play. As for some of the small cha

I would like to first start by saying I did NOT make this environment. This is one that I have had in my Assets library for a while and wanted to use it. Heres a link to the showcase video I just added a few things to work with the "simulation" theme and implemented my gameplay s

Fixed a bug with the new powerup drops to where sometimes the power up would never go away even after the 30 seconds was up. Changed up mutant spawning logic to try and make the specials a little less annoying. Now on round 1 only regulars will spawn. and then each round after wi

Added two powerups that can randomly drop when killing mutants. Double points and Instakill. Self explanatory. A bunch of small bug fixes as well in this update.

Changed the color theme of the hub level for no reason other than I started messing around with textures. Weapon Balance - Changed almost every weapons damage to be more aligned to their pricing structure. Motley buffs with a few exceptions.

In this new update I first worked on a new map. Simulation Green. This is a basic level with the main difference from the other levels being it is more open. I will be adding more to this level and others over time. I have also change the spawns of the mutants. This may be change

Added two new weapons -Sniper Rifle -Grenade Launcher Made the physics a bit more reactive to all damage. Updated the Buy menu to have lists of types of items. One for Weapons and one for Upgrades. More being added overtime to each type.