This is what happens when I loose internet for a week.
Time for a MAJOR update.
The BIGGEST update is I figured out SAVE GAMES which opened the door for many other things.
Here is a list of *everything* in this update. (I may miss some things)
Character Updates
Natalia now spawns a 1HP explosive Barrel instead of just blowing herself up (Does not damage the player or trigger knockback)
New Characters - Ember - Spawns a companion wolf Amber that attacks Enemies
Echo - Activate to set a location then activate again to teleport to that location
General Gameplay
Weapons have been removed from the buy menu and can now be obtained from the Random Weapon Terminal in the maps for 1500 points
Changed skill points to only add 1 per round. Changed needed skill points to reflect this. To unlock EVERY skill you would need to get to round 25
New Powerup - Nuke - Blows up all spawned in enemies
New Weapons - Burst Pistol, Automatic Rifle, Rubber Chicken Melee Weapon
The marksman rifle scope can now be used by pressing the sniper zoom button while aiming (default middle mouse button)
This will apply to any future weapons with scopes
Character Abilities now require a set amount of kills to use. You can see the amount needed in the bottom left bellow the ability icon
Zombie Health Buff - The max health of mutants has been raised and the rate at which their health increases has also been increased
Weapon Recoil Per shot increased across all weapons.
A keybind has been added to drop weapons - Default U Key (can be changed)
New Shooting range system in the hub. Can choose the type, distance, and health of the target.
ui updates - more simplified, uniform ui across the entire game.
updated health bars to have health number as well
main menu now requires any key press to enter the game instead of the button
changed the background of the main menu screen to game art
Post Game screens added when Extracting (more on that below) and dying. Shows simple match stats and allows you to restart the level or return to hub
Added options to toggle Health bars and Damage numbers in the options screen (Will only take effect on newly spawned enemies)
FOV option - Aim for new fov to take effect
Save System and Stats System
First off User settings now save. When setting your resolution, sensitivity, etc they will now save and load when opening the game.
Stats tracking has been added. The terminal can be accessed in the hub,
Using the delete stats button will completely wipe your player save inculding unlocked characters and level. (does not clear options save)
XP and Level progression/Character Unlocks
You can see your current level in the bottom right below your health along with how much xp you have and need for the next level and how many Unlock Points you have
1 Unlock point is awarded for every level gained. Every level will increase the xp needed by 50 each time. For example level 1-2 is 500 XP while level 2-3 is 1000
The default unlocked character is Nova. To unlock other characters you can unlock them with Unlock points. You can see how many points you need when hovering over the unlock button below the character portrait
Extracting is now an option in the buy menu for 50K points. This will award extra XP for the round that you extracted on.
For example if you die on round 20 you get 100 extra xp but if you extract on round 20 you get 200xp. (These numbers may change overtime while I test the leveling system some more.
XP is awarded for kills (amount awarded depends on enemy type)
Xp is also awarded for rounds survived but this is calculated after death or extract
Playing on a higher difficulty will give you extra kill xp
I have probably missed some things and bugs are almost guaranteed to happen that I didn't catch while testing. Please leave any bug reports, feedback, or ideas on the steam community hub page. There is also a link to this page on the pause menu of the game.
