Added NPC eye animation, bug fixes, and game improvements.
Added NPC eye blinking and closing eyes. Minor bug fixes Dialogue fixes Added audio to improve certain scenes/events Lighting improvements in some areas

Developer posts and news about this game.

Added NPC eye blinking and closing eyes. Minor bug fixes Dialogue fixes Added audio to improve certain scenes/events Lighting improvements in some areas

Engine upgrade, level loading improvements, and a few minor animation fixes.

Update fixes some minor bugs, adds gunshot flash, and adds an update to one fight scene in the game.

The game is now integrated with Steam achievements! Bug fixes: Fixed bug with the pause menu and Spanish language localization Fixed bugs with chapter 4 fight scene Further animation improvements in a few chapters Minor bug fixes

The final chapter of Helios Hotel: The Night Shift is now released! I hope everyone enjoys the final chapter as much as the previous 3 chapters. This is only the release of the English language. The Spanish text is nearly complete, but requires a bit more work to incorporate it i

Unfortunately, I'm waiting on some text localization to complete for Spanish dialogue in chapter 4, and it didn't feel right to release with just one language given the Spanish language support the game now has. While waiting, it does give a bit more time for testing and polish.

Some minor fixes and added movement smoothing to fix issues with mouse jitter. Added movement smoothing Fixed bug that caused gun shooting to sometimes not work until re-aiming Some minor animation/bug fixes Fixed issue with achievement popup sometimes cropping text

Added Steam integration. Unfortunately adding support for Steam achievements will launch with chapter 4 after due to some missing localization text still needed. Steam SDK integration Steam overlay support Steam cloud save support

Spanish text fix.

NPC bug fix and updated game credits.

This update adds the ability to select Spanish as a language option and fixes two bugs. Fixed bug in chapter 2 that didn't allow one dialogue interaction to be triggered. Fixed bug in chapter 3 that put the game to be in a state where you could not progress.

Fixed a few NPC collision and animation bugs in chapter 3.

Fixed player movement bug during a fight scene and improved a chapter 3 fight game mechanic.

Fixed bugs found in chapter 3. Tasks added to task list twice. One scene could be confusing to trigger properly Missing audio during a cutscene. Floor 3 lighting bug. Fixed task list not persisting between chapter 3 scenes.

This update fixes a few collision and interaction bugs found in chapter 3.

Chapter 3 is finally released! Hope everyone enjoys it as much as the first two chapters! I had hoped to get Steam SDK integration and the Spanish language feature, but some parts of chapter 3 were taking longer than hoped and so those 2 features will be added in July.

Happy to announce that chapter 3 development is progressing well and on target to release end of June! The next chapter is titled "Halloween", and along with its release some improvements and features will be included: Performance and lighting improvements Animation improvements

Fixed chapter 1 dialogue bug Fixed chapter 2 dialogue bug Fixed chapter 2 elevator interaction bug

Minor dialogue fix in chapter 2 Fixed bug with some hidden objects going through doors Fixed object collision during chapter 2 floor 2 event

Added some missing audio sound effects Fixed controller bug when using d-pad with dialogue options Fixes to NPC collision Added highlight to task list icon when given new task Fixed some AI bugs during chapter 2 chase event Fixed interaction bug with vending machine in chapter 2