Striders
A Strider now roams Sandbox Mode. Drag its feet to change its direction, or just put it in silly poses. As your Kingdom Score grows, the Strider evolves into new forms.
Developer posts and news about this game.

A Strider now roams Sandbox Mode. Drag its feet to change its direction, or just put it in silly poses. As your Kingdom Score grows, the Strider evolves into new forms.

Striders, big wandering creatures, appear in the Caveman Kingdom level. Increase your Kingdom score to evolve your strider. Armageddon power to quickly end the Skirmish level when you have more people.

Spring Drop a spring in Sandbox mode and water flows forever New options for the Sandbox levels: Evaporation (by popular demand) Endless disasters Rain on/off Tide Clear map (start from scratch)

Tweaks for the new Skirmish level.

Entirely new Skirmish level. "When 2 Tribes Go to War" Fight the red tribe using land morphing powers.

Visual effect for Downpour Soundfx for Sandstorm Bug fixed with rain going invisible

More Sandbox Powers (Bridge, Sow, Hasten, Direct, Sandstorm) Add 'Kingdom Score' to the Sandbox level (now called Caveman Kingdom)

Sandbox mode now has Powers that let you reshape the world on a grand scale. Carve through mountains, erode the landscape, build walls, plant forests and meadows, drop water, dry out lakes, create volcanoes and lightning. Spawn people and their homes. You can now also select and

Sandbox mode now has Powers that let you reshape the world on a grand scale. Volcano, Forest, Carve, Downpour, Wall, Heat, Lightning, Erode, Homes, Meadow, People & Foes. You can now move up to 40 tiles in a single move.

Level selection screen received a glow up Starting for new players has 'Sandbox' option (as well as 'Levels') Bats are released from under rocks now and then

Problem with shelters and rain on Excavation level fixed. Asian language issues fixed. New shortcuts for Creative mode: 'Delete' key removes animal/plant/tree/block/water pointed at. '=' key repeats the last placement action.

A new optional level: Excavate a mountain block by block. What lies inside?

New optional level: Excavation Remove stone from mountain to reveal a statue New feature: Show rain Catchment Areas In certain levels press 'C' on keyboard to see the catchment area for each lake in a different colour. Useful when optimizing water going into your main lake. New f

Speed optimizations. Faster and more stable frame rate. 'Volcanic Zone' level has been improved. The map is cleaned up and the spiders are now way more fun to play against. It's now called 'Spider Sands'

Speeds up pathfinding

Tweaks to the AI in 'Common Cause'. Less interfering with player moves. Fix for hang. Occurring especially in levels with wattles (floating branches) Fix for tree going temporarily invisible


A brand new level with cooperative AI player. It's called 'Common Cause' and replaces the old 'Islands'. (The early level with the 5 pineapples to pick up)

Fish can now be squished for food Spiders can be killed by trapping them Friendly Scorpion added to editor Better water placement in editor Game pauses when controller unplugged Controller input ignored during steam overlay Gems in endless levels Various bug fixes

After 3 years of work, it’s finally here. Plentiful is a sandbox where every change has consequences — too many trees drain the water, one spark can burn everything. Shape the land. Push the systems. See what happens.