Added Accesability [Color Blind Option]
-Removed the Arachnophobias accessibility options (The game had no spiders) -Replaced with a color blind setting that will assist you in color based puzzles (You may need to reload after enabling the setting)

-Removed the Arachnophobias accessibility options (The game had no spiders) -Replaced with a color blind setting that will assist you in color based puzzles (You may need to reload after enabling the setting)

After what seemed like would never come, Broken Psyche is officially available for purchase, for $7.99 and a 15% launch discount. Thank you to every single person who has helped support me and made a dream project of mine come true. Words cannot describe how pleased I am with the

Broken Psyche will release for all Steam users on December 18th 1pm PST The game will cost $7.99 with a 15% launch discount and will have on average 2-3 hours of gameplay. Complete with voice acting from a talented bunch of voice actors, new and developed mechanics from the demo,

Apparently it has come to my attention that in a common circumstance the save game data is never properly loaded. This bug has been fixed. Apologies for the complications, and I hope you will give Broken Psyche another shot!

To celebrate the Steam Next Fest I am releasing a huge update for Broken Psyche. Compared to the last demo, this will be a massive difference. Other than new rooms and more of the story to explore, I have added completely new mechanics and implemented ton of bug fixes. New Featur

It's out, go check it out. :] (Small bug after beating the demo where a cinematic won't play properly. Wiil fix as soon as Valve confirms my phone number)

Just about that time! I really wanted to make more announcements earlier, but there were some complications with the Steam servers. Whether it was my end or not it doesn't really matter. What does matter is I finally get to showcase some gameplay for Broken Psyche for you to play

I really hate that I am here to let you all know that the demo for Broken Psyche will be delayed. While some of it is due to quality control, I have to own up and say I totally forgot that Steam has added a new Demo store page feature, which includes days of extra reviews. If I h

It's a very exciting week, because the demo for Broken Psyche is coming August 8th! Just 6 days away. It's really crazy how fast time flies by. And with a new week, there's more updates! This week I was finishing the intro sequence to the game, as well as ironing out the controll

Hey there friends! While I am disappointed to be making an announcement that isn't the release of the Broken Psyche demo, I am still proud of what I have done so far and very happy with the direction of the game so far. With that being said, the demo will still be delayed until t

July 28th is when the first demo for Broken Psyche will be live on both Steam and itch.io. There that's all you probably came for. There was a lot of work I needed to get done this week (mainly bug fixes) but I am in a confident state right now and will have a playable demo for t

First off before I say thank you for checking in on another devlog, I have to apologize for being a day late on this one. I have been hard at work really trying to get you guys the most horrifying game I can give. Secondly, I was also very busy on Friday so I didn't have much tim

Hello once again, and welcome to my 3rd devlog of Broken Psyche, and for my American friends out there, happy belated 4th of July! Today I want to touch and showcase a little of the stress mechanic will work. There are many more mechanics and details related to the feature itself

Welcome back to another Broken Psyche devlog! This week I want to touch on the menu, and the gimmicks that I have created to make it unique and "fun". I also want to touch on the settings and accessibility settings the game will have. If you have anymore settings you'd like to se

Take a look into The Artist's room and what twisted secrets they hold. When making scenery for Broken Psyche I really try to balance out the colors and brightness of the setting. As a horror game I try to keep things dark and mysterious, but in an artistic sense I like to give li