Update Notes for Mar 3
Added zooming to the play guide for easier reading on the Steam Deck.

Developer posts and news about this game.

Added zooming to the play guide for easier reading on the Steam Deck.

- Fine-tuned difficulties and gamepad controls - Balanced gameplay to facilitate the Ace and Super Penguin achievements - Added a point chart that cycles with the main menu - Added score cues upon enemy defeats - Smoothed object outline transitions

Fixed a bug that can prevent the user from switching melee weapons. Improved camera tracking to reduce the chances of motion sickness.

Fixed a rare issue where the sequence CONTINUE->QUIT->START->QUIT->CONTINUE will reset the savegame's difficulty mode and collected placards.

Fixed the crosshair animation not resetting when a lock-on is cancelled manually.

New features: Weapon selection wheel Objective cues More achievements In-game strategy guide Spanish localization Beginner-friendly gameplay tweaks

Added French to the language selection.

Added region detection that automatically chooses one of the supported languages at startup. Improved UI scaling to keep text and images fully inside non-16:9 displays.

No more messing with the command line.

An easy mode that gives the player greater combat abilities and endless time in exchange for 25% less scoring. Steam Cloud saving. Steam Cloud leaderboard.

Less lag and stuttering!

GPU demand has been lessened by 15-20% with no performance loss, lowering the chance of device overheating in the summer.

Better haptic feedback that increases immersion.

It's Canada Day!

Apart from stability improvements, melee weapons are given a boost against drivers. Be watchful, for the enemies may sneak up on you.

Previous attempt interrupted due to network congestion.

Resolved an issue that causes items to spawn more than once.

Addressed a few unusual situations where an NPC may get stuck during heavy battles.

Respawning from a very long distance is much better handled with this update.

Players will be reminded of their immediate goals periodically if no progress has been made.