hotfix
* unlock armory in mission 4 * fix crash on exit

Developer posts and news about this game.

* unlock armory in mission 4 * fix crash on exit

Reverted the MacOS version to the working version, pending investigation

* bridges: add support pillars to mid sections * non-nuclear bomb runs don't damage airplanes (nukes damage everything) * add explore ability to assault helicopters

Another update, Commanders! The campaign keeps moving forward. This update brings mission 7 plus a pass over the early missions that were giving some of you trouble. Campaign Mission 7: Stolen Arms A set of GDA bases has been captured by the Rebels, and they have been pumping out

* new structure: bridges * add unwalkable cells around trees, greatly improves pathfinding * greatly improve unit multi-selection accuracy * opening maps in edit mode is now non-blocking (multi-threaded) * tanks trails (v1) - will improve and will generalize to all vehicles * bet

* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage a

* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance

It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started! We have been working hard on the feedback and doing regular updates.

* 3 new skirmish 6 players maps, enjoy! * fix campaign mission 1 (became impossible to beat since we nerfed machine guns vs buildings) * skirmish: much more polished freaking forest 4P map

* Fix buildings sometimes emerging outside the base and at the wrong ground level * Skirmish: fix lose condition (broke it by fixing the victory condition, FML) * Fix LUA error reporting, show the correct crash site including column marking * Load skirmish maps in a thread. Click

* BALANCING: nerf machine guns versus buildings and make all buildings more durable (armor + hp boost) THANKS @Telecom for playtesting! * fix crash in skirmish late game which prevented victory condition THANKS Mr. X for helping me find it * if a runtime scripting error is encoun

* skirmish: ensure harrasment doesn't drain resources so that big attacks can happen * make some units more late game: sniper, engineer, APC, MLRS, artillery * sniper is more expensive and takes longer to make * add button in the continue game panel to send a map to the devteam f

2543 commanders purchased the game as of this writing ːsteamhappyː The road to v1.0 is looking good! New Skirmish AI Skirmish has been one of the most complained about features. Therefore, it has been wiped off the face of the earth, and I implemented a new version from scratch.

* new skirmish AI * global resource amount indicators when ALT is pressed * fix bright colors on towers

* show construction radius when deploying a base (and on selected bases) * show buildings and units attack ranges * make resource field indicators more subtle * add Load Last Save button to in-game menu

* can open any workshop game in the editor and make it your own * can play workshop games in skirmish mode (if they were saved in skirmish mode) * fix tactical pause on computers that have a custom hotkeys config * make electronics fab more late game, requires refinery

2273 commanders purchased the game as of this writing! Thanks a lot guys ːsteamhappyː I've been working hard on feedback, fixes, and responding on discord and forums. Here are the most pressing issues that were recently added: Tactical Pause It is now possible to pause the game,

* support tactical pause * support save game * fix map replay launching the wrong version of the map

* add "send player log" button to mainmenu, it will help debug crashes * ignore hotkeys when typing in the scripting panel * integrate polished maps for missions 7 - 10 and skirmish 4P * change color of units behind structures from yellow to neutral gray * can connect conveyors t

* fix crago trucks not connecting to certain buildings (as broadcast to the planet by OrbitalPotato :) * Joint Strike Ship: increase damage, vision, and attack range * Show costs of nukes and construction center upgrade * Prevent AI from triggering combat music while fighting eac