v1.1.6 - Spanish
- Spanish (Latin American) fan translation courtesy of Gaspar de Torrontegui (aka JazzP)

Developer posts and news about this game.

- Spanish (Latin American) fan translation courtesy of Gaspar de Torrontegui (aka JazzP)

- Japanese translation by: takasago - Simplified Chinese translation by: 27ddl TE-Eh ToD 带辐饼 - Removed the triple flamethrower puzzle in Greenbelt (for mental health reasons). I've been saying I wanna remove it for months now so I finally did it. But if it needs to come back for

- Russian language by Morgæn Rei and v-mordecai - tiny bug fixes (probably) - Japanese coming soon and hopefully Chinese. Spanish was highly requested but I cannot confirm.

- Added some more fan translations! - French by Kol_Oss - Turkish by Eylül Doğa Bolat - Fixed a mausoleums map softlock - Other small bug fixes

- Added localization for Serbian and Brazilian Portuguese - other minor bug fixes I probably should have done localization before releasing it but... Whatever. Maybe more languages in the future.

- Added the "boss gauntlet" item added to the inventory after beating the game. Makes fighting bosses more convenient - ultrawide map bug fix - other minor map tweaks/bug fixes

Hard mode and Easy mode Pick up the Drumsticks of Doom (found on the couch in the sewers at the start) after completing the game to fight harder versions of the bosses Added Extended Parry in settings which is basically easy mode. Or practice mode. It disables boss scores when ac

- added skips to final boss to make refighting a bit more bearable - fixed bug where you fall out of some trains at low fps - highway flip bug patched?? (iykyk) - other bug fixes

- palace and cave softlocks fixed - inventory and map usable in NPC houses - fixed bossfight thunderplate bug

- some puzzles in the aqueducts, greenbelt and palace have been tweaked to be more forgiving - added setting explanations and new setting for deadzone curve precision - save quit now asks "are you sure?" - bug fixes of various importance

- demo update version 1.6 (probably the last one) - makes the demo more representative to the full game - allows save files from demo to be used in the full game - other bug fixes

- WASD is rebindable - tool wheel only unequips after holding 1 second - aiming the gravity beam, wrench, and tuning fork is more precise on controller - select opens map like M key - some ui fixes - small map changes

- inventory menu QOL (gifts, map) - some enemy attacks made clearer - fixed some settings issues - fixed controller binds and vsync - various misc little map changes

Ever since Gravity Rush 2 came out eight years ago (let's not focus too hard on how much time that actually is for my mental health), I have, unfortunately, not been able to stop thinking about it. It is a game with a world full of whimsy, video game ass mechanics, and, most inte

Fixed greenbelt momentum puzzle The one where you jump through fire

fixed weird bug where some settings were duplicated like 5 times fixed some softlocks fixed leaderboards scrolling issue various other minor world patches Thank you day ones for sticking through v1.0.0!

Launch Trailer! This Friday. Metro Gravity will be available on Friday, June 20th 2025 Thank you for all of your support this past year and a half! I can't believe I'm saying this, but I am actually releasing my first game. I never thought I'd get to say that. Also I'm releasing

Nice features every game should have Added Keybind menu Boss dialogue skips after first attempt Taking damage should be more obvious Map panning Some settings Invert X/Y Axes Camera roll speed Resolution/window settings "Distance field shaders" toggle that (hopefully) fix that gl