Updates Notes for Jul 8th
add an option in the option menu (under "gameplay") to toggle the gameplay UI elements

Developer posts and news about this game.

add an option in the option menu (under "gameplay") to toggle the gameplay UI elements

it looks like the last uploaded build didn't contain all the changes I listed in the last patch notes. This latest build contains all the latest changes and fixes. sorry for the confusions

added a dropdown menu to allow players to change the starting sector fixed a minor UI bug where the shift terminal background is too short

fix a game breaking bug where the starting ring in the license exam minigame spawns inside the planet, creating a scenario where player cannot proceed also added target highlighting to the rings so players know exactly which ring to fly through in the exam

added a ship hangar bay where players can attach modules to the transporter ship the ship hangar is accessible via shift terminal

added a new event where patrols would do battle with hostile ships in dangerous sectors. Players can get caught in the crossfire. added career progression -- players can now climb the corporate ladder added a flight license minigame fixed a bug: the training debt is always showin

added controller support to navigate UI menus D-pad / Left Stick moves between menu buttons. - A / buttonSouth confirms - B / buttonEast cancel added opacity settings for UI background panels tweaked gamepad right stick sensitivity

added controller support

keymapping was missing implemented context-sensitive HUD

Hi everyone, I have just now released a complete revamped version of the game: new graphics for the spaceships and space stations now features 7 sectors the hauling system is now slightly more sophisticated (3 container types with price changes) added some hazards such as asteroi

added the ability for ships to carry additional fuel when the fuel bar runs out, the ship will automatically refuel if additional fuel(s) are available 1 additional refuel is added to the list of rewards

removed weight display e.g. 1t, 2t from space station destination selection buttons The launch button is now bigger and it shows the total payout as well as total weight

added some NPC freighter traffics to improve the vibe

added the ability to change BGM in the option panel (during play, press ESC > options) fixed an issue where pressing ESC doesn't close options/controls page

added tabs to contract detail screen so players can view all the contracts selected added a physical dashboard background made the ship UI slightly smaller got rid of the "ship status" UI screen since it wasn't used

Improved ship handling: reduced twitchiness, increased stability (less wobble/overshoot) added a new reward: alien pet/lucky charm

added back save/load system new game = wipes all the save data continue game = continue with previously earned credits, unlocks etc note: game saves from legacy build aren't carried over ship unlocks are now possible 5 ships total feel free to suggest new ship design/ideas in for

fixed spaceship UI and docking bay UI for 21:9 aspect resolutions

🚀 New Trailer, New Default Build (Legacy Branch Available) I’ve just released a new trailer and made the latest build the singleplayer-only version of Spacelane Express . This update reflects a clearer direction for the game: a cozy, low-stress space trucking experience focused

Hey everyone, I wanted to share a quick update on where Spacelane Express is heading. Over the past weeks I’ve been reworking the core experience — focusing on a slower, more grounded “space trucking” feel, with cockpit-first gameplay, contracts, and smoother flight. This is stil