Lunarium × Journey of Realm: Dawn Dew Bundle is now available!
Two adventure games with distinct styles, two journeys to embark on at once. ✨ Get the Bundle with 10% OFF! View game page

Developer posts and news about this game.

Two adventure games with distinct styles, two journeys to embark on at once. ✨ Get the Bundle with 10% OFF! View game page

Hey everyone, thank you so much for all your support! Today, we’ve finally added the Full Collection Map feature that many of you have been asking for. Thanks for waiting! At the same time, a 15% OFF discount is now available during the TGS Sale starting today, and the Demo is ba

Hey, Travelers! ✨ The things we teased before are officially here! The long-awaited Demo, a new 15% OFF discount, and a brand-new bundle are all now live! The Demo Is Back The Lunarium Demo is now available again! Whether you want to revisit the journey or haven’t started your ad

Hey, Travelers! Ave has a little early announcement for you ✨ This Thursday, Lunarium is bringing a few new surprises your way: The Demo Is Coming Back The Lunarium Demo will be available again this Thursday! Whether you want to revisit the journey or haven’t started your adventu

Bug Fixes & Optimizations: The key binding for opening the menu can no longer be changed, and ESC can no longer be assigned to other functions, preventing incorrect key bindings from making the menu inaccessible Improved the Enid boss battle experience by fixing some hit dete

Bug Fixes & Optimizations Adjusted the hit detection of some of Enid’s attacks to better match their intended behavior. Updated enemy AI to prevent incorrect disengagement from causing progression to become stuck. Fixed an issue where NPCs in the Floating Home could be incorr

It’s been a while since we last got to meet you all in person✨ Next week, Lunarium is heading to gamescom 2026! If you’re coming to Cologne, come visit us at Indie Castle A03! You can play Lunarium and grab some free goodies 🎁 Exhibition Dates: Aug. 26–30 Booth: Hall 10.2 · Indi

In today's V1.013 update, we've made further improvements to the quality of the English and Japanese localization. There may still be a few remaining issues or lines that need further adjustments, and we'll continue to address and polish them in future updates. We hope these impr

Bug Fixes & Optimizations Fixed a configuration issue that caused some attacks during the Enid boss battle to be unable to be properly parried Optimized dialogue portrait loading to prevent stuttering before and during conversations Optimized the startup behavior of the mid-l

Bug Fixes & Improvements Updated Little Crow’s commemorative reward progress tracking logic to prevent cases where rewards may not be granted correctly. Players who have already missed rewards can talk to Little Crow again to receive the missing items. Updated the rescue logi

Hello everyone, this is Lunarium Game Studio, the development team behind Lunarium . Since the game launched, we have received a great deal of support and encouragement from players, as well as many thoughtful reports and suggestions regarding various issues. These feedbacks have

Bug Fixes & Optimizations Made the Perfect Guard and Perfect Dodge windows more forgiving in Story Mode. When Ave performs a non-perfect Parry, the timing window for the next Parry will open earlier, making it easier to respond to consecutive attacks. When the story prevents

Bug Fixes & Optimizations Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack. Adjusted Enid's lock-on points to prevent attacks from missing. Adjusted the presentation of the environment and background music during battles in Dreampath.

Bug Fixes & Optimizations Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted. Fixed an issue where the upgraded Triumphant C

Since the launch of Lunarium , we have been actively collecting and listening to feedback from our players. Whether it is bugs encountered during gameplay, or suggestions regarding combat feel, boss encounters, and overall game balance, we truly value your feedback and have been

Boss Improvements Fixed an issue where some bosses could repeatedly use the same attack too frequently. Adjusted the stats of some late-game bosses to better match the intended experience. Improved the overall combat experience of the Lighthouse Guardian boss battle. Bug Fixes Ad

Important Update We've improved the feel of the protagonist's movement and dodge controls, while slightly increasing the protagonist's base movement speed. After Before Bug Fixes and Improvements Fixed an issue where Eternal Resolve would not take effect during combat with Tidal

Important Fixes Fixed a progression blocker that could occur during the opening shooting tutorial called out by Lune. Bug Fixes and Improvements Fixed frame drops caused by the skill effects of the Corrupted Fenrir boss. Players can now correctly return to the White Reef Archipel

Important Fixes Fixed an issue where the following events could be missed or fail to trigger: The ore reward event in the Hunter quest The Starwish Cloak event The Memento event After updating the game, players who previously missed these events will automatically receive the cor

Fixed and optimized several issues that caused performance problems such as reduced game frame rates.