Update 1.1.07030
This update fixes an issue with certain tiles getting stuck after using the clear errors button

Mark Ffrench · Divide The Plunder

This update fixes an issue with certain tiles getting stuck after using the clear errors button

Fixed a bug in which double-clicking on a tile could cause a mismatch between a tile’s visual state and its "true" state. Added Ctrl+Z as a keyboard shortcut to undo a move (you can also use the backspace or U keys). Fixed the undo feature panning the camera to random locations i

- Fixed the invert input setting

This update introduces a few QoL improvements from Proverbs: Added edge scrolling as an optional setting in the menu Added the option to invert left and right click Added mailing list and discord links to the settings menu New Game Announcement! To celebrate the end of the year,

This update fixes an issue that could prevent "Reset puzzle" from working.

This update addresses a couple of pieces of player feedback: The clear errors button will now appear after 3 errors have been made anywhere on the board, and will no longer require a filled region. Added more checks to ensure SFX and Music volume settings are saved correctly.

This update aims to make the save system more robust: The game now rotates a series of save files, and will roll back to an older one in the event of a player's save getting corrupted. There is a new "Recovery Mode" option in the settings menu in case all of a players saves are l

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This update adds a couple of additional options to the settings menu: Added a brightness slider Added a toggle for the glow effect

Fixed an issue with border tiles displaying incorrectly when using the inverted colours setting.

This hotfix addresses a couple of urgent issues: Fixed an error on boot that would stop the game loading correctly and would prevent clues from appearing on the board. Fixed an issue with the boundaries between regions having the wrong colour.

This minor update fixes a few gameplay issues: Clearing errors no longer removes tiles from solved regions. Clearing errors now correctly reduces the total completion stat. The game should now be better at detecting if the edge of a solved region needs to remain visible.

This minor update introduces some new helpful functionality: Added a "Clear Errors" button. This will only appear once you have completely filled a region, but you don't have the correct solution. The button removes all incorrect tiles on the board, plus all their neighbouring ti

This minor update fixes several gameplay issues that have been raised by the community: By default, clicking again on a filled tile will now clear it, rather than cycling to the next colour. This can be changed back in the general settings tab if required. Clues will no longer di

Thanks to everyone that provided feedback in the forums! This update aims to address most of the issues raised. Improvements The middle mouse (scrollwheel) button now drags the camera You can now press U or Backspace to undo Added a button to the settings menu to reset the entire

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