August 18th Patch
This one has some spoilery stuff. - SPOILERS - Fixed the ceiling in the Shuffle mode Boss Rush. Fixed the Shuffle Mode Boss Rush end credits sending the player to the wrong screen.

This one has some spoilery stuff. - SPOILERS - Fixed the ceiling in the Shuffle mode Boss Rush. Fixed the Shuffle Mode Boss Rush end credits sending the player to the wrong screen.

Points Drought modifier: Certain enemies will not spawn a coin if they are colliding with/is in a wall. - SPOILERS - Shuffle Mode Boss Rush: Fixed the final boss's intro.

Fixed an issue with some bosses in Arcade mode not stopping level music when the Wanted Bosses modifier is active. Moved a semisolid platform in one of the rooms from the Parkour Quest modifier.

Fixed a small issue with a song not stopping in the sound test.

Pedro Temple is going out with a bang in this major update! Here is a list of the additions! Two NEW playable characters, Poe and Rando! Poe can throw snowball, even upwards and beneath himself! Rando can put weaker enemies and even their bullets in his mouth, and either spit the

Let's get the smaller stuff out of the way first: There's been a small visual issue with the Pedropedia displaying enemy entries. That has been fixed. Some smaller changes included enemy destroying code, but that's not very important right now. NEW GAME MODE -Quick Draw! Test you

Fixed some small UI and multiplayer code bugs.

Fixed one enemy knockback collision that was overlooked.

Fixed a few enemy knockback bugs.

Rush's paint balls travel a little higher and farther. Sir Boil's dash attack was changed. Players can now press attack when he starts running. The game displays a "CLEAR!" text when a room is cleared in Arcade and Wanted Mode.

Buffed Sir Boil's punching attack, as well as fixed some of his i-frames. Fixed a small graphical issue in a level in the 4th area. The final boss's weapon was fixed to give points.

Fixed an issue with the final boss in Arcade Mode.

Fixed some knockback/collision issues with the final boss in arcade mode, among other enemy knockback issues.

Fixed a spawn issue with a boss in the final area in arcade mode. Fixed some enemy knockback issues.

Fixed some more collisions between players and enemies. Added a new knockback system for melee players, to help them keep up with ranged players. This new system allows them to push back against enemies.

Fixed some missing collisions between players and enemies. Adjusted melee player attacks and i-frames to allow more faster attacking.

Fixed a bug where pausing during a boss intro screen and unpausing before the animation ends crashes the game. Buffed some characters and fixed i-frames.

Fixed small pause issue when the overlay is activated.

Gamedev here! Finally fixed the Steam achievement issue! Happy gaming!

Gamedev here! Another attempt at fixing the Steam achievement issue.