Patch - 0.1.2.1 - Fix
1. Prison Door Syncronization fix Keypad and Passcode syncronization fix 2. Menu Key binding fix 3. Reward scene Ghost type syncronization fix 4. Balancing Raised the stamina regeneration

Developer posts and news about this game.

1. Prison Door Syncronization fix Keypad and Passcode syncronization fix 2. Menu Key binding fix 3. Reward scene Ghost type syncronization fix 4. Balancing Raised the stamina regeneration

Forsaken Valley Penitentiary The concept of this map is a haunted prison. It may be harder to explore compared to the other maps because most of the areas are blocked, but the design is intended to help you explore with ease. You’ll have to pay attention to the key items to explo

Options Remove copyright songs toggle

Options Heab-bob toggle Tutorial Medkit room message and behaviour fix Wrong exorcism fix Stalking behaviour fix

Tutorial Added rooms to better explain how the ghost wanders the scene Ghosts Added “soft” events to reduce the amount of jumpscares and have a better build-up on the tension. There are 5 new events. Change the algorithm to avoid event repetition. Made it easier to differentiate

Correction on itens spawning only on host

Just made a fix on negative values when making too many mistakes on the playthrough. now the reward won't be below 0.

This week on the development, I decided to add to the demo some of the features that were only available on the alpha version of the game. Features added: Store and new items: Now you earn money at the end of each play and can use this money to buy new Itens that help you analyze

Today Footage"s demo was updated! Now with a tutorial and new mechanics. You can access the tutorial at the main menu. You'll learn the game mechanics and be able to test them until you are ready to play the game. Playing the demo you'll reallyze now the ghost reacts to your beha

This demos presents the core concepts of the game limited by a single player experience with only one evidence to collect, the footsteps of the ghost, and Just 2 ghost types to investigate, the poltergeist and the curse You can se where the ghost is by walking with your UV light.