Demo Patch 0.0.6
BUG FIXES: - Fixed a bug that caused game being broken for new players
Technical data

BUG FIXES: - Fixed a bug that caused game being broken for new players

- Fixed Alchemist class passive and P0TION add-on not duplicating modded relics correctly - Fixed performance issues for players that have a lot of runs in run history

NEW FEATURES: - Added run history! - Now you can find notes in the dungeon that give good tips! GENERAL CHANGES: - Changed "cooldown" keyword to just "cool" to reduce confusion BUG FIXES: - Fixed alchemy glove softlocking the game if it had "on potion use" trigger - Fixed few min

GENERAL CHANGES: - Added cooldown category for statistics tab - Statistics tab now also tracks spellbook and script stats - Improved extra info panel UI - Extra info panel now not only shows related relics, but also spellbook, script, viruses and tarot cards - Extra info panel no

First patch of the demo! FEATURES: - Added mid run saving - runs are saved between zones! - Added tab to view active tasks during a run GENERAL CHANGES: - Tweaked some animation speed BUG FIXES: - Fixed some players not being able to unlock add-ons - Minor visual bug fixes

Hi all, It's finally time! DEMO IS OUT! There's also new trailer and updated store page! View game page Demo is full of content: 100+ relics to experiment with 8 classes to try 3 zones to explore Relic modification systems 3 bosses to defeat Good chunk of unlocks Secrets And MORE

After few months of public playtest, I think we finally hit the point where all mechanics feels fun and cohesive and everything is polished enough that game is finally ready for it's next big step - demo! When? July 24th! (yup, this Friday!) This will be the end of public playtes

GENERAL CHANGES: - Improved all meta-progression menus and visual effects - Slightly updated properties window visuals BALANCE CHANGES: RELICS: - Tiny snowman : heat reduction 3→4 - Frog cup : heat reduction 3→4 - Broken bone : chance to trigger 20%→25% - Amber : heat reduction 4

GENERAL CHANGES: - Bugs are more likely to attack if they haven't attacked for a few turns and less likely if they recently attacked - Rooms that contain bugs are marked - Added 1440p resolution support - Big UI improvements for statistics, zone info, map, settings and inventory

GENERAL CHANGES: - Added small zone visual details BUG FIXES: - Fixed Burden virus sometimes triggering twice per zone - Minor visual fixes

GENERAL CHANGES: - Game starts to speed up if turn is taking too long - Changed rarity colors - Improved a lot of visual effects and animations BUG FIXES: - Fixed sometimes getting an error after completing a run - Fixed virus selection screen sometimes persisting even after endi

GENERAL CHANGES: - Removed most loading screens and added cool transitions instead - Small visual improvements BUG FIXES: - Fixed some icons being missing

Balance patch! GENERAL CHANGES : - All heat reduction is renamed to cooldown - Bugs in further zones drop less keys - Bugs drop slightly more gold in first zone, but slightly less in further zones - Treasure rooms always have lunch box BALANCE CHANGES: RELICS: - Apprentice staff

A lot of UI and tooltip improvements! GENERAL CHANGES: - Various UI improvements - Keywords are now colored (makes tooltips a lot more readable) - Relic modifications are underlined - Rarities are now color-coded

Finally an update and it's quite a big one! It brings one of the most requested features - difficulty system! NEW FEATURES: CORRUPTION LEVELS - Corruption is difficulty system that adds new mechanics to runs to spice up the gameplay. There will be 5 levels in total, but only the

- Fixed bugs sometimes not showing that they are about to attack - Class victory count is back - :MYSTERY add-on no longer can give you error relic - Fixed inspecting mods and tarot cards not showing related relics - Fixed few minor visual bugs

Starting to work on difficulty system, but first I need to tweak the add-on system a bit. Basically, upcoming difficulty system will require you to pick a bad modifier at the start of each zone. I think it will introduce a lot of variety to the runs, but it would also make the st

GENERAL CHANGES: - Inspecting relics, spellbooks or scripts now shows related relics in your inventory. For example, if you inspect frost staff (on dealing arcane damage, apply frost) you can quickly look up which relics you have deal arcane damage - Added sliders to adjust game'

Today kicks off Strategems Vol. 2 hosted by Goblinz Publishing A digital event focused on strategy and highly replayable titles. Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer! You can play the public playtest for Folder Dungeon

Hi all, It's finally here! The playtest starts now! The game is already in good state, but expect some bugs and balance issues. I'll be fixing all of those as quickly as I can! What's included in the playtest, you ask? 100+ relics 8 classes to try 3 zones to explore 3 bosses to f