ASTROLANCER

Studio Hexeye

Released
Apr 18, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.1.3 (9/28/25) - VSync update

    - VSync is now available in the options and enabled by default. - Replaced some flawed code intended to smooth out the game's FPS, which was likely responsible for FPS drops after a few hours of play. Sorry if you were hoping for a real update - I just thought I'd backport these

  2. Developer post

    v1.1.2 (6/23/24)

    - You will now be prompted to confirm your choice before exiting the game through the options menu during gameplay, or before resetting any options to default. The "Exit Game" option is also now a scary red color, so you definitely won't choose it by accident. - Updated help text

  3. Developer post

    v1.1.1c (5/31/24)

    - Fixed the player using a saved checkpoint's data in Free Play (causing them to spawn out of bounds, among other things). - Prevented the player sprite from continuing to flicker upon re-entering the game if it was exited during the death animation. - Fixed the volume not being

  4. Developer post

    v1.1.1b (5/30/24)

    - Fixed a bug where player data would be reset to an outdated checkpoint upon loading a game and accessing the Weapon Select screen from a checkpoint in the same stage.

  5. Developer post

    v1.1.1a (5/25/24)

    - Fixed the Stage 3 boss's final attack having the Heartless Rampage gimmick on all difficulties. I apologize for not properly testing the normal difficulties after the Heartless Rampage update. - Reduced the damage of many of the Stage 1 boss's bullets. - The GRAVITY ball now be

  6. Developer post

    v1.1.1 (5/19/24)

    - The game is now saved at all checkpoints, including the pursuit phase boss checkpoint (if you earn it). Simply entering a screen with a checkpoint on it will automatically save the game. You also retain the option to restart the stage from the beginning without any checkpoints.

  7. Developer post

    v1.1.0 (5/9/24) - The QoL Update

    NOTE: Upon starting this version for the first time, your options will be reset to default. This will only happen once. (This is because I did not think far enough ahead to include version numbers in the save data. This has been corrected and future versions will be able to conve

  8. Developer post

    v1.0.11 (4/26/24)

    - Fixed an issue where the game state would not be reset after returning to title from the end credits. - Fixed the LANCE+ ARMS release being eaten on a frame that the player starts or stops moving. - Adjusted the channels of several ARMS sound effects to avoid conflicts.

  9. Developer post

    v1.0.10 (4/24/24)

    - Almost all enemy bullets now have black borders for improved visibility, and are now drawn at a higher priority. - Partially restored the visual effect of WAVE ARMS in light of these adjustments. - The Stage 4 boss's arena now uses the pink sand tiles. - "Lawnmower" enemy sprit

  10. Developer post

    v1.0.9d (4/23/24)

    From 1.0.9, hopefully minus the bugs: - Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they

  11. Developer post

    Reverted to 1.0.8b

    I deeply apologize for the inconvenience while I work out the myriad bugs introduced in 1.0.9.

  12. Developer post

    v1.0.9c Hotfix Hotfix (4/23/24)

    - Fixed an issue introduced in 1.0.9 where the player was not invulnerable during the damage animation. - Embarrassing.

  13. Developer post

    v1.0.9b Hotfix (4/23/24)

    - Fixed an issue where cancelling repeated damage animations with THRUST would cause the damage animation to replay upon ending the THRUST.

  14. Developer post

    v1.0.9 (4/23/24)

    - Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which ca

  15. Developer post

    v1.0.8b hotfix (4/22/24)

    - Reverted change from 1.0.5 preventing strafing with GRAVITY when any ARMS are used in Retro Control mode. The only ARMS affected are now ASSAULT and WAVE.

  16. Developer post

    v1.0.8 (4/22/24)

    - Tweaked several Stage 1 boss attack patterns, making it significantly (but not strictly) easier overall. - Fixed some game state elements not being properly reset upon quitting from the in-game options menu to title. - While paused, the name of the selected ARMS is now displaye

  17. Developer post

    v1.0.7b Hotfix (4/22/24)

    - Removed a debug feature that could softlock the game if used in the wrong places

  18. Developer post

    v1.0.7 (4/21/2024)

    - Fixed a bug that could cause the second Stage 6 midboss to freeze the game. - Slowed down a certain "timer" during the ending sequence to discourage speeding through the text. (To clarify, the "timer" is for dramatic effect only and you are able to read everything even if it ru

  19. Developer post

    v1.0.6 (4/21/24)

    - Fixed missing wall tiles in two places that would allow the player to get out of bounds in Stage 5 - Adjusted Stage 4 pursuit phase background for visibility - Fixed an issue causing the LANCE ARMS to cost twice as much EN as it should - In pursuit phases, the player can now mo

  20. Developer post

    v1.0.5

    - Fixed a crash when entering a sub-menu in options during gameplay when dialogue is onscreen - Fixed a floor gap in Stage 5 - Added new hitspark to fully-charged Buster shot - Fixed unintended behavior of Buster; Buster shots now properly lose power when destroying and passing t