Time To Live

WTFMAN

Released
Jan 25, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Now developing a mobile version of Time To Live!

    We have entered the great mobile era. Although I am a rather old-fashioned person who knows nothing but PC games, I cannot go against the flow of the times, so I made a momentous decision: to create a mobile version of the game. However, my motto is "to create anachronistic games

  2. Developer post

    Base Price Reduction

    Time To Live has already been out for a year. Therefore, I've decided to lower the price. This is not a sale, but a permanent price reduction. Thank you.

  3. Developer post

    Game manual uploaded

    I've received several requests asking me to upload the game manual or provide walkthroughs. However, I felt it wasn't quite right to simply hand out the entire game strategy guide, so I've responded vaguely to such requests until now. I figured pressing F1 in-game to view the hel

  4. Developer post

    Time To Live box edition is coming soon!

    Here is WTFMAN, a creator of anachronistic games. My ultimate goal is to make a big box game. I've been thinking more about it, and CD-ROMs just aren't enough... A true retro game should be on a diskette. Not many people remember diskettes anymore, so let me explain. Diskettes ar

  5. Developer post

    Bug fix 2025-03-29

    - Fixed an issue with icons not displaying correctly when scoring over 5000 points on leaderboards. - Fixed some awkward staging in the 'Hero Of The Another World' route.

  6. Developer post

    Bug fix 2025-02-13

    - Fixed a game over error when running out of money in hardcore mode. - Fixed duplicate ending hint wording in the gallery. - Fixed an issue where food items would disappear from the store when purchased when you have more than 9 items in your home.

  7. Developer post

    Bug fix 2025-02-09

    - Updated to prevent two routes from progressing at once. - Fixed an issue in the Robot Story and Hallucination Story where the next event wouldn't happen if you didn't work a part-time job, making it impossible to progress. - Minor typo fixes.

  8. Developer post

    Bug fix 2025-02-08

    - Added an “idle” behavior to the Superhero route, where can wait her. - Fixed an issue where the play ending earlier than 30 days in the Isekai story. - Minor translation fixes.

  9. Developer post

    Bug fix 2025-02-04

    - Fixed an issue where the Manage Fish Tank command would not trigger certain events that only occur when APs were consumed.

  10. Developer post

    Bug fix 2025-02-02

    - Fixed an issue where progression could be blocked in the police station during the Progamer story.

  11. Developer post

    Bug fix 2025-01-31

    - Fixed an issue where if you don't have a computer at home when has the 'Game' item, she won't consume also book items. - Fixed an issue that would turn any food into a barbecue if you had a grill and coals at home. I like grilled fish.

  12. Developer post

    Time To Live is coming to Steam!

    January 25, 2025 09:00 Pacific Standard Time January 26, 2025, 02:00 Korea/Japan Time Time To Live is now available Thank you for your long wait!

  13. Developer post

    Dev log #6 and about the delayed release

    It's 2025, and I'm belatedly wishing you a happy new year. Originally, I planned to release Time To Live at the end of 2024, but I wanted to explain why delaying the release and explain the new system working on. 1. Why was the release delayed? At the end of 2024, I participated

  14. Developer post

    Dev log #5

    Hardcore mode is for those who want to play a more difficult game. You can select it after watching the ending of the game, and the changes are explained in the screenshots. In hardcore mode, manual saves are not possible, and your game will automatically save every morning. In a

  15. Developer post

    Reached 1000+ Wishlists!

    Thanks to a lot of support during Steam Next Fest, my game's wishlist has reached 1000. Thank you to everyone who added to our wishlist! I'll make a great game for you! Have a great day!

  16. Developer post

    EGA LULZ!!! 16-COLOR LIVE DRAWING SHOW!

    For Steam Next Fest, I am hosting a live show on June 16, 2024 from 12:00AM to 03:00AM KST(June 15, 2024 from 08:00AM to 11:00AM PST) where we'll be drawing using only 16 colors. What I'll be drawing is a source that will actually be used in the game.Stay tuned for the full relea

  17. Developer post

    Steam Next Fest is here!

    Starting June 10th (PST), Steam Next Fest is here. Time To Live will be participating in Steam Next Fest! Check out our gameplay videos, download the trial, and have fun! If you have any questions, suggestions, or bug reports about the game, please leave them in the discussions a

  18. Developer post

    Dev log #4

    Deciding what to order for a long weekend is a big deal. If you have a roommate, it's even harder if they don't have the same tastes as you. Why not order for both of them? What if you can't afford it? After all, it's more efficient to have one menu. The food ordering battle is s

  19. Developer post

    About updates to the demo version

    Recently identified and fixed a bug that prevented multiple save files from working independently (e.g., if a product list was modified in save A, it would be reflected in save B), but this changed the way the files are read, causing existing save files to lose the product list i

  20. Developer post

    Dev log #3

    One of Time To Live's biggest selling points is its 16-color graphics. 16-color is a essence of the classic IBM PC games. My personal goal is to recreate the graphics of the EGA. The color table consists of eight basic colors, eight brighter colors, and 16 colors in total. These