Version 1.0.9
Fixed an issue where the Wristband ID would not unequip properly when resetting in Speedrun Mode.

Developer posts and news about this game.

Fixed an issue where the Wristband ID would not unequip properly when resetting in Speedrun Mode.

Fixed multiple issues related to objects and systems not resetting properly in Speedrun Mode. Fixed an issue where the ending type was not displayed correctly during the end credits.

Adjusted the level design of “The Lab” to make it slightly more forgiving in certain areas. Fixed an issue where ground splatter was not always detected correctly.

Fixed a critical issue causing the “Not. Even. Once.” achievement to not unlock correctly in Speedrun Mode. Fixed a critical issue with the new collision detection system not functioning properly on thinner platforms. Updated the name of a cosmetic item.

Very minor level changes Improved ground collision detection to make plunger refills more consistent, especially near ledges.

Version 1.0.5 - Fixed an issue causing a certain cosmetic item to not appear in the wardrobe menu. - Adjusted the spinning wheels in The Lab to feel slightly heavier and added additional friction for improved movement.

‘Sup Cluckers! The day has finally come.. Chickens Don’t Fly is released! I’ve put together a brand new trailer you can watch down below. 4 years ago I started this journey and I can't believe it'a finally here. It feels so surreal. I hope you will enjoy the game. I’ve put a lot

Hi everyone! I just released a brand new demo as well as a new trailer. I would love for you to go try it out and see if you can beat it. New Features Complete graphical overhaul with newer, better graphics and detail, New NPC to meet and with a quest to complete his mission for

Hi everyone! Just a small devlog update from the Youtube channel, showcasing the importance of having a professional artist to help you out. You can check out the video below, and thanks for following along the development of this game! - Bachware

Hi everyone. Happy new years! 🎉 Hope you all managed to get into 2025 well. A small update from me and what my plan is in the near future. I'm currently designing the final level of the game, meaning once I'm done with that, the game can actually be played from start to finish