1.8.2
Fixes another bug with spell targeting.
Fixes another bug with spell targeting.

Erik Svedäng · Erik Svedäng AB

Fixes another bug with spell targeting.
Fixes another bug with spell targeting.

This fixes a movement/UI bug introduced in 1.8.0.
This fixes a movement/UI bug introduced in 1.8.0.

This update adds an exciting and much requested feature to Manahex – team play! You can now create matches where you and another player fight together against another team. If both players of a team are knocked out, the other players gain a shared victory. This game mode also aff
This update adds an exciting and much requested feature to Manahex – team play!
You can now create matches where you and another player fight together against another team. If both players of a team are knocked out, the other players gain a shared victory. This game mode also affects some of the spells (namely those that mention the word "enemy", they will not affect your team mate).
So, find a friend and go try your luck on the battlefield!

This is another maintenance update. The biggest change is that the turn time for async games has been increased to 48 hours. There's also support for resetting your password. Enjoy!
This is another maintenance update. The biggest change is that the turn time for async games has been increased to 48 hours. There's also support for resetting your password. Enjoy!

This is a maintenance update with internal changes only.
This is a maintenance update with internal changes only.

Hi Manahex players! Here are the changes in version 1.5: Four new pieces of equipment! A spell that turns all your creatures into 3/3s One more plant card, this one with "Parachute" (can spawn anywhere on the map) A 4-color legendary creature A new kind of damage ("disease") that
Hi Manahex players! Here are the changes in version 1.5:
See you on the battlefield!

The big thing with this patch is game balance, here are the highlights: The 'Haze' card that has been wreaking havoc in the meta for the last few days has been made a lot weaker. It now takes 2 hp to activate (rather than just 1) and it also makes your unit get -1 power until end
The big thing with this patch is game balance, here are the highlights:
There are also a few important bug fixes:
Enjoy!

This small patch makes the lobby must better organized and easy to use. Here are the main points: Separate tabs for active games and challenges. Support for hiding incoming / outgoing / open challenges. Icons that show the time setting for the match, at a glance. Bug fixes for no
This small patch makes the lobby must better organized and easy to use. Here are the main points:

This update (version 1.3) includes 18 new cards, and numerous tweaks to the existing ones. A few examples: The 'Legionary' who can push other creatures away (perhaps to their doom?) A 'Paratrooper' who can spawn anywhere on the board. Several new useful buildings, and a card to h
This update (version 1.3) includes 18 new cards, and numerous tweaks to the existing ones.
A few examples:
Many of the old cards have gotten their mana costs adjusted, usually by adding more color requirements. This is to avoid too many "good stuff" decks that play a four colors, since it's often easy to get access to a few random hexes during the course of a game. Reliably getting two or three of each color is much harder... so design your decks accordingly.
There's also a bunch of bug fixes and general improvements, here are the most important ones:
Thanks a lot to everyone who has played the game, all of these changes are a response to your feedback! Keep it coming, and see you on the battlefield :)

The new version of Manahex has two major features: A new mage ability All mages now have an ability called "Redeem", which lets you discard a card to draw a new one. This also costs an action, so you can't do it on the same turn that you're taking control of a hex. The idea with
The new version of Manahex has two major features:
All mages now have an ability called "Redeem", which lets you discard a card to draw a new one. This also costs an action, so you can't do it on the same turn that you're taking control of a hex. The idea with the ability is that it lets you put more narrow "silver bullet" cards into your deck without taking to much of a risk. If the card isn't good in the particular matchup you're playing, just throw it away and get a new one. The ability also gives you something productive to do if you're locked out of new hexes to control. In general I hope it will increase the strategic depth of the game even more. Thanks to my friend Ossian for this idea!
There's now a simple AI that you can practice against (1v1) instead of playing online. It's definitely not playing at the level of the top Manahex players, but if you're new to the game it might give you a bit of a challenge, I hope! I've marked the bot as "beta" for now. The long term plan is to add a proper single player campaign, where the bot will be configured with different play styles and special decks. That will take a while longer though...
As always, if you have questions or ideas for the game – head over to our discord!
Cheers,
Erik

First of all, thanks to everyone who has tried the game! Here is new major patch that addresses som problems that have been found. New features Undo! There's now a button below the 'Pass the turn' button that you can click to undo your latest move. In certain situations (for exam
First of all, thanks to everyone who has tried the game! Here is new major patch that addresses som problems that have been found.
A lot of cards have been tweaked to be more playable, and in a few cases nerfed to avoid having them show up in every game. Note that old matches will still use the initial card pool.
Changes:
Finally, all tokens now have mana costs which matters if they are bounced up to your hand (you can then recast them for their cost). Previously they were free to recast.

Fixes for some minor issues that were found on launch day: Improved rules text on some cards. Show time settings on all matches in the lobby. Fixed a problem when switching between matches with the "quick switching" sidebar.
Fixes for some minor issues that were found on launch day:

Today Manahex is out, come join the developer play the game versus various people.
Today Manahex is out, come join the developer play the game versus various people.