Greatly improved the rendering performance, you probably won't notice it with small/medium amount of units but it makes a big difference when there are thousands on screen
Greatly improved the rendering performance, you probably won't notice it with small/medium amount of units but it makes a big difference when there are thousands on screen
Feral nest now have waypoints Feral nest now affected by banks and markets Fixed volcano bug randomly disappearing Volcano now gets progressively more dangerous with each eruption Health bars no longer appear in ending sequence
Feral nest now have waypoints Feral nest now affected by banks and markets Fixed volcano bug randomly disappearing Volcano now gets progressively more dangerous with each eruption Health bars no longer appear in ending sequence
Well, here we are. After a journey through Early Access, countless dinosaurs bred, tamed, electrified, ridden into battle, and occasionally unleashed in completely unreasonable numbers, Repterra Version 1.0 is officially OUT NOW! And what better way to celebrate than with dinosau
Well, here we are.
After a journey through Early Access, countless dinosaurs bred, tamed, electrified, ridden into battle, and occasionally unleashed in completely unreasonable numbers, Repterra Version 1.0 is officially OUT NOW!
And what better way to celebrate than with dinosaurs. Lots and lots of dinosaurs.
Watch the 1.0 Launch Trailer
We've put together a brand-new trailer showcasing Repterra at its biggest, from building and expanding your colony to commanding heroes, riding dinosaurs, wielding the technology of three different factions, and facing truly enormous prehistoric hordes.
Version 1.0 brings together everything Repterra has grown into during Early Access: three unique factions including the Electric Faction, dinosaur breeding, taming and riding, genetic mutations, heroes, massive colonies and battles, Custom Level Editor and Steam Workshop support, plus all the balancing, performance, visual, and quality-of-life improvements added along the way.
ALSO we've just released the new extremely challenging Volcano map, it's a late game unlock so you have to time to build your way up to it :)
Most importantly, a huge thank you to everyone who played during Early Access, shared feedback, reported bugs, created levels, or simply followed the game as it evolved. You've helped us get Repterra here.
The planet is still completely overrun by dinosaurs, though, so apparently there's more work to do.
We're excited to announce that Repterra Version 1.0 will officially launch on August 20 ! To celebrate, we've put together a brand-new Release Date Teaser , which you can watch below. It offers a first glimpse at the scale, spectacle, and dinosaur-fueled chaos awaiting you in the
We're excited to announce that Repterra Version 1.0 will officially launch on August 20!
To celebrate, we've put together a brand-new Release Date Teaser, which you can watch below. It offers a first glimpse at the scale, spectacle, and dinosaur-fueled chaos awaiting you in the full release.
Over the course of Early Access, Repterra has grown tremendously thanks to your feedback. Together we've introduced major additions like the Custom Level Editor with Steam Workshop support, the Volcano Map, the Electric Faction, countless gameplay improvements, balancing, quality-of-life features, and much more.
Version 1.0 brings everything together into what we always envisioned: the complete Dinosaur RTS.
Here's what you'll be commanding at launch:
🦖 Three unique factions, including the all-new Electric Faction, each featuring unique heroes, units, abilities, and playstyles.
🏗️ Massive colony building and large-scale base defenses
🥚 Breed, tame, and ride your own dinosaurs
⚡ Powerful heroes, genetic mutations, and devastating superweapons
🌋 Multiple highly replayable maps, including the Volcano biome
🛠️ Custom Level Editor with Steam Workshop support
🦕 Massive dinosaur hordes unlike anything else in the genre
We want to take a moment to thank everyone who has supported Repterra throughout Early Access. Whether you played the demo, shared feedback, reported bugs, or simply followed the game's progress, you've helped shape Version 1.0 into what it is today.
We're incredibly excited to finally put the complete experience in your hands.
August 20 is just around the corner.
We'll see you on the battlefield, and remember, taming the dinosaurs is usually a better idea than running from them.
The V0.16 Major Update is here, introducing an entirely new playable faction along with a huge number of gameplay improvements, balance changes, quality-of-life features, and bug fixes. ⚡ New Playable Electric Faction Harness the power of electricity and overwhelm your enemies wi
The V0.16 Major Update is here, introducing an entirely new playable faction along with a huge number of gameplay improvements, balance changes, quality-of-life features, and bug fixes.
⚡ New Playable Electric Faction
Harness the power of electricity and overwhelm your enemies with devastating new technology.
New Electric Faction content includes:
⚡ New General (Hero)
⚡ Shock Troopers
⚡ Tesla Coil
⚡ Advanced Tesla Coil
⚡ New achievements
🦖 New Gameplay Features
New Oviraptor corpse recycling unit for the Feral Legion (currently in beta)
Feral Nest building is now available for the Feral Legion
Bridges can now also function as tunnels, allowing water units to travel between separate bodies of water
Unit production buildings now display which units still need to be researched
New unlockable upgrade levels for Superweapons
Superweapons have been added to the Codex
Breederies and Lookout Towers are now exclusive to the Primal Vanguard
Players now earn DNA points every time a dinosaur is bred
Artillery, Advanced Artillery, and the Mosasaurus can now fire over mountains and trees
Warehouse capacity bonus increased
Maximum number of Warehouses increased to 8
📊 UI & Quality of Life
Building and unit portraits now display the correct faction colors
Selected units now display their adjusted runtime stats (DPS, attack speed, movement speed, and more) in the information panel
Buildings now display adjusted runtime statistics, including damage ranges, in the running game UI
Added hotkeys for increasing/decreasing game speed
New installations default to the [[/b] and ] keys.
If you use custom keybindings, you may need to assign these manually.
Mounted dinosaurs now inherit the average promotion level of both units before riding
🎵 Visual & Audio Improvements
Improved Mosasaurus visual effects
Improved Trilobyte visual effects
Expanded Soldier and Engineer sound effects
Updated Baryonyx attack sound effects
Adjusted Trilobyte sound effects
🛠️ Bug Fixes
Fixed walls not loading correctly from save files
Fixed a custom level editor bug affecting unit placement
Fixed the building multi-upgrade bug
Thank you to everyone who continues to play Repterra and provide feedback. Your suggestions continue to shape the game, and there’s much more still to come. Enjoy the new Electric Faction, and let me know what you’d like to see next!
Artillery, Advanced artillery, and Mosasaurus can now fire projectiles over mountains and trees Fixed building multi upgrade bug adjusted trilobyte sfx can now build up to 8 warehouses
Artillery, Advanced artillery, and Mosasaurus can now fire projectiles over mountains and trees Fixed building multi upgrade bug adjusted trilobyte sfx can now build up to 8 warehouses
Increased warehouse capacity bonus improved mosasaurus and trilobyte fx and visuals expanded solider and engineer sfx baryonyx attack sfx updated added increase / decrease time scale hotkey options (you made need to set them up manually if you have custom key bindings, new instal
Increased warehouse capacity bonus improved mosasaurus and trilobyte fx and visuals expanded solider and engineer sfx baryonyx attack sfx updated added increase / decrease time scale hotkey options (you made need to set them up manually if you have custom key bindings, new installs will have them as [ ] keys You can now see adjusted runtime speed, dps, attack etc for selected units in the Info panels in the running UI Buildings now show adjusted runtime stats, damage range etc in the running UI info panel ridden dinos now get the average promotion score from both pre-ride units
Building/Unit UI images now use the correct faction color You now receive dna points every time you breed a dino Breedery and lookout tower are now exclusive to Primal Vanguard
Building/Unit UI images now use the correct faction color You now receive dna points every time you breed a dino Breedery and lookout tower are now exclusive to Primal Vanguard