Withdrawal tweak patch
Tweak to last patch - previous fix made it too unlikely for the AI to execute a withdrawal when in a bad combat situation.

Developer posts and news about this game.

Tweak to last patch - previous fix made it too unlikely for the AI to execute a withdrawal when in a bad combat situation.

This patch fixes a bug in the recently updated AI that caused it to attempt to withdraw from combat even when not in the ZOC of an enemy unit, as in when on the opposite side of a river without a bridge.

This patch should improve the AI, particularly for the Coalition in the short scenario. It also fixes a bug related to blocking the road to Waterloo with Coalition forces near the French entry hexes, and a display bug that hid the combat bonuses when toggling unit visibility when

This patch fixes a bug in the Concentrate the Army stage of the longer campaign in which the Road Congestion roll could interfere with the correct handling of the Coalition's remaining moves. This patch also reduces the max zoom on the map to avoid getting down to a very pixellat

This small patch fixes an issue where the AI would return blown units across the river into positions that would effectively remove them from the game because there'd be no path back to the main fight. This patch instructs the AI to avoid hexes that would isolate returned units,

Fixes an issue where the AI could get stuck in a loop trying to bring units on during Road Congestion, and improves the Coalition AI's ability to place detachments to block the French path

This patch fixes an issue wherein a player could leave reinforcements off the board and use their last remaining road congestion moves to move on-board units. With this fix, if the number of road congestion moves remaining is <= the number of reinforcements, a reinforcement mu

This patch fixes an AI bug that could cause the AI to freeze in the long scenario when road congestion is in effect and another bug in the long scenario that did not enforce bringing reinforcements onto the map in sequence as dictated by the printed rules.

This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation.

This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex.

This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending.

Changed references from "English" units to "British"

This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read.

Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each side has not in a ZoC/ZoI, or waiting to enter the map as rei

Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to engage the enemy.

This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions.

Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Effects and Combat Charts buttons much smaller so that more of t

Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario.

Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn.

Update includes a bug fix for achievements that were not being registered correctly, as well as a small improvement in the AI's move units algorithm.