Small Fixes
forgot some stuff for v2.1.0 lol The level you're playing is now reset along with the persistent timer (if you reset the persistent timer with keybind). The input overlay is now only visible when playing levels.

Developer posts and news about this game.

forgot some stuff for v2.1.0 lol The level you're playing is now reset along with the persistent timer (if you reset the persistent timer with keybind). The input overlay is now only visible when playing levels.

Changed slide input buffer to constantly reset if you're holding the slide input while airborne (before it only reset when you pressed the slide input while airborne). Added a Speedometer Type setting. This lets you choose between a Combined (normal) or Separated speedometer. Thi

Fixed a bug where the level timer was slowed down when entering slow motion.

Hello there! I just wanted to quickly announce that there is now an official discord server for BRUTAL KATANA! So if you're interested in talking to other members of the community, sharing speed running techniques, have bugs to report, or got some suggestions to share then come a

Added Invert Mouse X and Invert Mouse Y settings. These settings can be found under Options > Game. Fixed a bug where you couldn't wall run (without landing) after grappling while wall running.

The v2.0.0 update for BRUTAL KATANA is now publicly available (for free )! There is also a 35% discount for any new players looking to buy the game. Here's a quick overview of the changes that have been made since the last build: Added 24 new levels. Added 2 new environment theme

Hello everyone! It has been a while since I last updated the game or posted anything related to it. I've spent the last couple of months working on a big new update, namely the v2.0.0 update of the game. The v2.0.0 update will be completely free ! Below you can find some more inf

Added shader compilation to the startup sequence of the game. This will make the gameplay experience smoother for lower-end hardware and will also make sure that the experience is smoother in the following scenarios: after a graphics driver update, after purposeful/accidental cle

Added more resolutions to the Display > Resolution setting. Added ambience to Main Menu (had forgotten to unmute it lol). Added setting to mute game audio when the game window is not in focus. Can be toggled with Audio > Mute UnFocused Window setting. Minor 3D rendering opt

Fixed a bug introduced in v1.0.1 that prevented the player from wallrunning after a wallclimb turn jump.

Menu buttons and dialogue can now be interacted with using Left Mouse Button. Fixed the player camera rotation sometimes remaining locked after performing a wall climb turn jump. Fixed the game window launching in the bottom right corner when changing from exclusive fullscreen to