Small Hotfix
Small Hotfix Changelog: - Fixed spiked fence freezing the player when destroyed - Raw meat now lasts 100% longer - Cooked meat lasts 50% longer - Added a negative happiness aura when the monster is around

Developer posts and news about this game.

Small Hotfix Changelog: - Fixed spiked fence freezing the player when destroyed - Raw meat now lasts 100% longer - Cooked meat lasts 50% longer - Added a negative happiness aura when the monster is around

Hello everyone! It's been just over a week since the Early Access release and thanks to your massive pile of feedback, I already made 5 updates addressing some of the most important bugs and balance issues to quickly get to a more enjoyable version. I would like to share my thoug

Changelog 0.4.5 - All furniture can now be placed in the witch tower, townhall and abandoned houses - Added labels to map zones, but it requires a new world as I can't add objects to already generated maps - Paintings and fireplace now can also be rotated - Rubble inside abandone

Changelog 0.4.4 Bug fixes - All furniture inside the tower and townhall can now be destroyed - Fences no longer need to be built on a grid and can be rotated - Cats no longer runs away to its original position after digging out a chest - Fixed items floating when the table or cha

New Update 0.4.3 - Furniture and crop fields no longer require a grid and can be freely rotated - Benches, tower tables, chair, armchairs and chests are now breakable - Added missing tooltips for the craftable items - Added tooltips for the required constructions (campfire, anvil

Hotfix 0.4.2 - Small adjustment to the new stat depletion rate for Chill World - Fixed a bug where crops would grow 100x faster - Fixed a bug where the horseshoe could not be crafted at the anvil - Doubled the stack size of traps from 5 to 10 - Reduced the effect duration of poti

Hello everyone! I gathered a lot of your feedback, bug reports and suggestions since the launch yesterday, and I'm quickly patching some of the most pressing issues. Performance, Balance & Bug Fixes Changelog 0.4.1 Gameplay - Mushrooms and herbs now take 50% longer to spoil -

Witches and wizards, it's finally time. Pumpkin Woods is available NOW in Early Access! Can you survive? 🎃 🧹 See you in the woods! As always, I will be available for any questions and feedback in the Steam discussions or on our Discord community. Best wishes, The Developer

Hello everyone! Pumpkin Woods officially launches on Steam tomorrow, September 7th ! It’s been a long journey and I’m so excited to finally open the doors to the main game! The full changelog for the Early Access release is already available: Early Access Launch Changelog 0.4.0 G

Hello everyone! We're only a week away from the EA release and the interest in the past couple weeks has been overwhelming! The game is reaching 20,000 wishlists and I can't thank you enough for all your support filling the demo form, reaching out on discord and Steam discussions

Hello everyone! I'm honored to take part in the Cat Awareness Feline Sale on Steam! The event will feature discounted and upcoming cat games until August 17th. If you haven't played already, Pumpkin Woods is not strictly a "cat game" but your witch character can adopt multiple ca

Today we have big news! Pumpkin Woods officially launches September 7th on Steam! We just crossed 6,000 wishlists, thank you so much for your support! Also, here's a new update for the demo: Demo Update Changelog 0.3.6 Quality of Life - Added mini-map, press X to toggle - Increas

Demo Update Changelog 0.3.5 Gameplay - Player can now scavenge broken carts for planks and sticks - Added hot weather (10% chance) where thirst depletes faster - Fences will require the book of botanics to be crafted Balance - Reduced HP of logs, firewood, thorns, ferns and cryst

Greetings, fellow Witches! It's finally time for the June Next Fest and we're back with another update to the demo! Next Fest Update Changelog 0.3.2 Gameplay - Improved balance of resources in most biomes - Learned craftable items will now trigger notifications - Up to 4 quests n

Greetings! To celebrate the Witches, Wizards & Warlocks Sale , we're launching the final demo version before the Steam Next Fest in June 2026! Our early access launch is only 3 months away and we're very excited to share with you our best demo version yet. So what changed in

Hello, it's been quite a while since the last dev update! We're fast approaching the return of the Pumpkin Woods demo and a lot of work is being done to improve the player experience and further polish the game. Here's a short preview of a couple new features: Procedural Grass Du

Hello Witches & Wizards, We're very excited to launch the Pumpkin Woods Demo as part of the Hungry Ghost Festival! The new update includes many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! Full Changelog Ve

Hello Witches & Wizards, We finally have the official release date for the Pumpkin Woods Demo! * * * SEPTEMBER 4TH * * * The new update will include many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! The ful

Last Playtest Update before the Official Demo! Changelog Version 0.2.1 - Added a new tutorial quest to craft a mysterious key - Weather now changes twice a day to prevent long streaks of rain - Added cinematic camera transition at the start of the game - New waterfall area in the

Changelog Version 0.2.0 - New Mac and Linux builds for testing purposes - Map now displays the player direction for better navigation - Added introductory letter to the starting inventory - Upgraded map icons for the player, huts, plants, standing torches and cats - Increased the