My new incremental game Idle Gumball Machine is out now!
HI! Idle Gumball Machine is a Plinko-style incremental game about shooting gumballs at gears. It's 30% off right now, so I'd love it if you'd go check it out! Thank you! View game page
Developer posts and news about this game.

HI! Idle Gumball Machine is a Plinko-style incremental game about shooting gumballs at gears. It's 30% off right now, so I'd love it if you'd go check it out! Thank you! View game page

Hi everyone, I'm making an idle/incremental game called Idle Gumball Machine. It's inspired by Nubby's Number Factory and Peggle. It's really fun, so go give it a wishlist to be notified of when it comes out! Steam page: View game page pls just wishlist it im desperate i need it

I just launched my new game: Comet Rogue! It's a fast-paced mining roguelike where you extract gold from asteroids while freaky aliens are trying to kill you. It only costs $5, so go check it out! Store page:

Hey guys, minor update! Your in-game settings and high scores are now automatically saved to the Steam cloud. Enjoy!

Hello everyone! Today, the coliseum update launches! The new coliseum game mode features you being trapped in a box and forced to collect wands. (when you put it that way, it doesn't sound too fun, but trust me...) There's also a new shop that works a bit differently, and contain

The game is out, go buy it! Thank you all for your support over the course of the game's development. That is all. -Vincent Poteet

April 12th, 2024! It's also gonna be discounted at launch, so be sure to look out for that. Here's the latest trailer: The demo has also been recently updated, so give that a try if you haven't! One last thing: thank you all for your interest and support so far!

Hello everyone! I've just updated the demo today. Here's what I added: (note that there is more content in the full game, which will release soon!) Added compatibility mode for slow computers. (disclaimer: compatibility mode doesn't actually look like this) Added a jump height up

Another update is here! Here's an overview of what changed: Added some more rooms to make playthroughs more varied Added a new "wand" Added looping (I'll let you find out what that means) I also did a lot of other stuff too, but those are the main things.

Hello everyone, here's a list of improvements for the latest version of the demo: Added spring pads (they're pretty fun) Added spikes as well (watch out!) Added a proper tutorial Added separate sliders for SFX and music volume Added random enemy spawning I also fixed some bugs an