Updated on April 25th
Fixed some bugs Weakened medical skills Military base population increases, numerical proportion decreases Adjustment of Large Map Resources

Developer posts and news about this game.

Fixed some bugs Weakened medical skills Military base population increases, numerical proportion decreases Adjustment of Large Map Resources

Removed reconnaissance function (now enemy information on the map no longer requires reconnaissance) Adjusted the pace of AI development Adjusted product prices Adjusted the gear attributes of the equipment

Reduced burst damage. Adjusted the AI logic.

Fixed some bugs Increased the players' early-game resource pool. Adjusted the pace of AI development.

AI equipment will now develop from the first level, no longer being a fixed equipment level. Adjust AI to advance the player's attack time. Equipment can be repaired during the combat preparation phase now. All equipment prices have been adjusted. Fix several bugs

AI overall adjustment. Adjustment of map resource quantity. New forced function: Player legions can exchange supplies for movement points. Fixed the abnormal evasion bug in enemy legions.

Corrected some text display errors. Fixed the issue of cavalry dismounting when changing weapons. Modifying player reinforcements can cause abnormal issues. Modified some UI layouts.

Resolution BUG modification. Modifying the AI pathfinding bug can cause the program to not respond. Adjusted the UI layout of the large map interface. Reduced the revenue from building large map resources. Soldiers mount buildings, and the consumption of food and money increases

15 new features have been added Adjustment of herb production price Adjust the efficacy of all potions Adjustment of the refresh probability of tavern characters

Fixed the bug where clicking on empty areas during combat caused unresponsiveness Fixed the bug where the obtained items and text were not aligned during exploration

Skill adjustment: Skills will have different characteristics according to different clans. The technology panel has been adjusted. Added some skills and talents. The enemy no longer displays combat effectiveness but displays numbers. The recruitment office no longer exhibits the

Fixed the bug where the grain for battle was mistakenly stored in the warehouse as grain for food Fixed the bug where stamina is consumed excessively in acceleration mode

New buildings. Wooden barriers, barricades, and iron gates: used to block enemies Sink, water tank, and well: can restore the stamina of nearby friendly troops Emergency tent: It allows soldiers who have died in battle to return to the battlefield Watchtower: Extensive field of v

修正了士兵界面不能装备藤甲的BUG

攻击象兵部队卡流程。 乌孙市场BUG。 守城卡流程BUG。

Add mounts and war elephants. Added several war elephant related features. Modified the bug that resulted in zero agricultural yield due to the upgrade of fisheries and forestry.

Added a new ethnic system. Different ethnic groups have their own unique technologies, soldier characteristics and general skills. Four ethnic groups are temporarily available. Added Green Forest Mansion and Horse Farm buildings to the large map. Blacksmiths manufacture equipment

Se añade un nuevo sistema de estaciones, que se divide en primavera, verano, otoño e invierno según los meses. Las diferentes estaciones tendrán diferentes efectos artísticos. En otoño, la producción agrícola aumenta en un 50%, en invierno, la producción agrícola se reduce en un

Localized Text Addition Modified the issue where clicking on the unlock equipment button on the soldier interface would cause the progress bar to jump.

The soldier interface allows soldiers to customize their names. The soldier interface has added the function of using attribute results. The soldier interface has added the function of editing different types of troops and unlocking talents with one click equipment. Nowadays, the