fishTDX

progress

Released
Jul 11, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    patch v1.2.7

    fixed crash with bullet parent fixed crash with enemy targeting buffed void cauldron 0.25 -> 0.4 welcome to all the new players!! please leave a review if you're reading this - it helps a ton!

  2. Developer post

    patch v1.2.6

    added note in tutorial that towers of the same type can be placed ontop to be leveled up added note in tutorial that plots sometimes cost money instead of grant money

  3. Developer post

    What to expect from fishTDX...

    Hello! Firstly, thanks to everyone for playing the game! It's been super cool to see people enjoying it! I have heaps planned before I move on to other projects, and I'm dedicated to making fishTDX as good as it can be. What's planned So what's planned? Well, there definitely nee

  4. Developer post

    patch 1.2.5

    a bunch of bugfixes reduced dna increase with sun and enhancements strong swing 1.2 -> 1.1 damage increase Dna lvl 3: 0.004 -> 0.003 devolution power lvl 4: 0.01 -> 0.004 devolution power cauldron 1 -> 0.25 enhancement

  5. Developer post

    The Creation Update is here!

    New content! As this update was mainly focused on a major new feature (see more below...), the content is a little lighter than future updates will be. However there should be plenty to dig your teeth into! new affixes plague: give a tower plague (enemies create a poison explosio

  6. Developer post

    patch v1.1.3

    clarified normal effect fixed tooltips showing up if a word is found in another word (eg 'rent' in 'torrent') moved income recap to be centered in the screen

  7. Developer post

    patch v1.1.2

    capped auction moved dna to a higher tier in super balanced pack fixed ball bullets scaling way too high with homing balls fixed merchant and stop sign crash clarified beach ball artifact fixed metropolis typo in description null cannon lvl 1: 4 -> 8 mult lvl 2: 6 -> 16 mul

  8. Developer post

    patch v1.1.1

    fixed ui on ultrawide display fixed towers not scaling properly on packs display fixed shattered ice crash moved stop sign down a tier nuclear plant radioactive dmg at level 4: 16 -> 20 fixed buggy behaviour in certain particle effects made 'escape' exit the pause menu optimis

  9. Developer post

    The Good & Evil Update is here!

    New content! new plot Metropolis: all towers gain 1.5x damage but charge 10 rent new artifacts Free Parking: tower placed on top does not charge rent Parking Meter: all towers have 1.5x damage but charge an additional 10 rent Skyscraper: diagonal towers generate 1 hp per round ne

  10. Developer post

    patch v1.0.9

    fixed crash when removing rooms incorrectly automatically puts back selected tower when you click 'start wave' fixed crash when enemy couldn't find next plot fixed filthy rich giving money instead of spending fixed solar converter giving infinite money with pocket sun fixed ultim

  11. Developer post

    patch v1.0.8

    added another debug log to try to fix 'ultimate victor' achievement fixed tower disappearing if holding it when start wave is pressed fixed mute not disabling underwater added setting 'health bar numbers'

  12. Developer post

    patch v1.0.7

    fixed scroll bar hovering randomly on *most* displays fixed wasd navigation mid-wave being scaled on game speed added collections tab to pause menu fixed not being able to select elites in collections tab (page 2 of fish) add effect if you place a tower on a plot that makes it st

  13. Developer post

    What's next?

    Hi everyone! As of today, fishTDX has sold 100 copies! I know that might not seem like much, but it's 100 people who are playing my little creation! A massive thank you goes out to Olexa and Time to Grind for playing a few runs on their channels! Getting your game out there is in

  14. Developer post

    patch v1.0.6

    capped enemy budget at wave 23 added error sound and red text when you can't afford a tower added red and green text when losing and gaining lives respectively fixed crash when using purity fixed bug that took you to negative money fixed achievement 'ultimate victor' not activati

  15. Developer post

    patch v1.0.5

    added borderless fullscreen to settings fixed crash when lightning inherited other effects fixed demo displaying all packs instead of only a few fixed angler fish alert not showing up in game filthy rich lvl 3: 1 -> 2 cost lvl 4: 2 -> 3 cost lvl 4: 0.07 -> 0.05 reload lv

  16. Developer post

    patch v1.0.4

    fixed crash when applying impact effects directly to enemies added functionality to stop sign fixed fridge not deactivating on void plot blazing flail lvl 1: 3 -> 8 damage lvl 1: 0.5 -> 2 burning damage lvl 2: 8 -> 13 damage lvl 2: 1 -> 4 burning damage lvl 3: 14 -&gt

  17. Developer post

    patch v1.0.3

    added stuffed image fixed solar converter trying to generate income before it's placed fixed crash when bullet is created without a parent reset settings to force tutorial playthrough fixed saved game using incorrect pack sometimes changed shield elites ('all damage below 1/7 of

  18. Developer post

    patch v1.0.2

    made 'braap' achievement trigger if you're very close to 0 reload fixed toothpick not showing as stealth homing ball now adds 50% tightness instead of 10% baseball bat lvl 1: 2 -> 3 damage on hit lvl 2: 2.3 -> 3.5 damage on hit lvl 3: 2.6 -> 4 damage on hit lvl 4: 3 -&gt

  19. Developer post

    patch v1.0.1

    fixed decay working incorrectly added 'mum' to credits made the sell bin a little smaller cluster mines: level 1: 7 -> 5 damage level 2: 12 -> 7 damage level 3: 18 -> 12 damage

  20. Developer post

    fishTDX is OUT NOW!

    fishTDX, the tower defense roguelike is finally out and you can play it right now! Massive thank you to everyone who helped out on the way - you made this possible! And, of course, a huge thank you to all future players. As a reminder of what the full game offers, here's a little